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<blockquote data-quote="CapnZapp" data-source="post: 6990261" data-attributes="member: 12731"><p>Moving back to the issue of long rests. Default rules will - as I said - probably be too generous and make the map and its overland dangers too unimportant.</p><p></p><p>Do y'all think there needs to be a "makeshift camp" rule? </p><p></p><p>Partly because some dungeons might otherwise be too large and too dangerous, partly because otherwise some spells (rope trick et al) becomes wholly worthless.</p><p></p><p>Have there been any discussions on rules for "partial long rests"? That is, camping out in the wild, or in a cleared passage of the dungeon (or even in a Leomund's Tiny Hut) can provide SOME restoration, but not so much as to remove the reasons for going back to town?</p><p></p><p>Or is "level-up" enough reason? (Since you can only carouse back in town, I mean).</p><p></p><p>Perhaps the simplest suggestion at this stage is to say that outdoors resting provides "half" of a normal long rest: either fully restored hit points OR half your character level's worth of Hit Dice, and "every other" spell slot (instead of a completely drained Wiz3 regaining four 1st level slots and two 2nd level slots, that PC regains two 1st level slots and one 2nd level slot).</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6990261, member: 12731"] Moving back to the issue of long rests. Default rules will - as I said - probably be too generous and make the map and its overland dangers too unimportant. Do y'all think there needs to be a "makeshift camp" rule? Partly because some dungeons might otherwise be too large and too dangerous, partly because otherwise some spells (rope trick et al) becomes wholly worthless. Have there been any discussions on rules for "partial long rests"? That is, camping out in the wild, or in a cleared passage of the dungeon (or even in a Leomund's Tiny Hut) can provide SOME restoration, but not so much as to remove the reasons for going back to town? Or is "level-up" enough reason? (Since you can only carouse back in town, I mean). Perhaps the simplest suggestion at this stage is to say that outdoors resting provides "half" of a normal long rest: either fully restored hit points OR half your character level's worth of Hit Dice, and "every other" spell slot (instead of a completely drained Wiz3 regaining four 1st level slots and two 2nd level slots, that PC regains two 1st level slots and one 2nd level slot). [/QUOTE]
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