Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
XP for Non-Combat Tasks
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Yaarel" data-source="post: 7435201" data-attributes="member: 58172"><p>The advancement speed is the same as official advancement. Someone calculated how many encounters it takes to advance each level, based on how many xp the next level required, and how many xp each encounter offers according to its rating system.</p><p></p><p>My advancement by counting encounters works at the same speed, but better. When calculating xp, the DM (or adventure designer) is guessing if the encounter will prove to be hard or easy. In my system, whether it was, in fact, hard or easy is obvious in hindsight.</p><p></p><p>Counting encounters is also convenient, because advancement always happens after a session is over. So players can work on their characters on their own time.</p><p></p><p>Finally, counting encounters is better because the DM can stretch out a sweet spot in the levels, or cut short a frustrating level.</p><p></p><p>Personally I am uncertain if the highest levels should advance after 8 encounters (despite the fact that officially they do). I will know when I get there. Maybe they should be more? Maybe less?</p><p></p><p>Heh, finally, finally. As DM, I enjoy mixing in encounters that are too easy (so players can show off), and too difficult that are impossible to win (thus requiring a noncombat resolution). Xp is less able to quantify these kinds of challenges, but my counting encounters and assessing them after-the-fact, makes it easy.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 7435201, member: 58172"] The advancement speed is the same as official advancement. Someone calculated how many encounters it takes to advance each level, based on how many xp the next level required, and how many xp each encounter offers according to its rating system. My advancement by counting encounters works at the same speed, but better. When calculating xp, the DM (or adventure designer) is guessing if the encounter will prove to be hard or easy. In my system, whether it was, in fact, hard or easy is obvious in hindsight. Counting encounters is also convenient, because advancement always happens after a session is over. So players can work on their characters on their own time. Finally, counting encounters is better because the DM can stretch out a sweet spot in the levels, or cut short a frustrating level. Personally I am uncertain if the highest levels should advance after 8 encounters (despite the fact that officially they do). I will know when I get there. Maybe they should be more? Maybe less? Heh, finally, finally. As DM, I enjoy mixing in encounters that are too easy (so players can show off), and too difficult that are impossible to win (thus requiring a noncombat resolution). Xp is less able to quantify these kinds of challenges, but my counting encounters and assessing them after-the-fact, makes it easy. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
XP for Non-Combat Tasks
Top