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<blockquote data-quote="jgsugden" data-source="post: 7179709" data-attributes="member: 2629"><p>Players miss sessions. We either NPC the character or they PC is sidelined with personal business. Either way, yes, they advance with the party. </p><p>In 5 decades, not for 5 decades. The game and I are not quite that old yet... quite. You might be surprised. I've played in more games than I've run, and many followed the experience point system in the books. Those systems created more ill will than my system by far. It resulted in less feelings of 'rewarded for being there' than you describe and more feelings of 'punished for having real responsibilities outside the game'. Further, when PCs fall behind in power relative to other characters, it becomes harder for them to contribute equally to the story. The game is more fun when all PCs are theoretically equal in power. </p><p></p><p>This is not to say that I've never had a player enter my gaming world that objected to my system. I've had my share of transports from other games that were used to the pay for play models and raised the same concerns you have. Their concerns were usually raised only for the first few sessions and then disappeared. I can think of only one player that persisted with his preference for book experience models. He was a complete optimizer, was upset whenever he was not the star of an adventure and had anger issues relating to the number one. I admit I did not take his concerns to heart and he cited the rule amongst his reasons to rage quit the game, with an overturned table, a hole in my drywall and theft of some of my minis on his way out the door. This is not to say everyone that prefers the original recipe XP is a monster, but I did see a direct connection between his need to be the bestesterest and his preference for that system.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7179709, member: 2629"] Players miss sessions. We either NPC the character or they PC is sidelined with personal business. Either way, yes, they advance with the party. In 5 decades, not for 5 decades. The game and I are not quite that old yet... quite. You might be surprised. I've played in more games than I've run, and many followed the experience point system in the books. Those systems created more ill will than my system by far. It resulted in less feelings of 'rewarded for being there' than you describe and more feelings of 'punished for having real responsibilities outside the game'. Further, when PCs fall behind in power relative to other characters, it becomes harder for them to contribute equally to the story. The game is more fun when all PCs are theoretically equal in power. This is not to say that I've never had a player enter my gaming world that objected to my system. I've had my share of transports from other games that were used to the pay for play models and raised the same concerns you have. Their concerns were usually raised only for the first few sessions and then disappeared. I can think of only one player that persisted with his preference for book experience models. He was a complete optimizer, was upset whenever he was not the star of an adventure and had anger issues relating to the number one. I admit I did not take his concerns to heart and he cited the rule amongst his reasons to rage quit the game, with an overturned table, a hole in my drywall and theft of some of my minis on his way out the door. This is not to say everyone that prefers the original recipe XP is a monster, but I did see a direct connection between his need to be the bestesterest and his preference for that system. [/QUOTE]
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