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<blockquote data-quote="jgsugden" data-source="post: 7179883" data-attributes="member: 2629"><p>That is your perogative. Based upon my experience, the frustration with being a second tier PC is common, and it is seen in people that don't exhibit 'entitled' behaviors. There are a lot of ways for that to play out. A common one, for example, would be for the lower level PC to die when facing a reasonable challenge for the higher level allies. I've seen players run through several PCs before one survived long enough to be relatively durable. Alternatively, they might hide or be relegated to dealing with lower power minions of the big bad monsters until they level up. Neither approach is as much fun as being a significant player throughout the session. </p><p></p><p>It sounds like you have tried the approach I suggest, but I have tried both approaches with significant experience in 'both'. I stand by my assessment. Obvioudly, it is a somewhat subjective issue, but I think the vast majority of games are better suited by the ease, balance and equity of milestone advancement.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7179883, member: 2629"] That is your perogative. Based upon my experience, the frustration with being a second tier PC is common, and it is seen in people that don't exhibit 'entitled' behaviors. There are a lot of ways for that to play out. A common one, for example, would be for the lower level PC to die when facing a reasonable challenge for the higher level allies. I've seen players run through several PCs before one survived long enough to be relatively durable. Alternatively, they might hide or be relegated to dealing with lower power minions of the big bad monsters until they level up. Neither approach is as much fun as being a significant player throughout the session. It sounds like you have tried the approach I suggest, but I have tried both approaches with significant experience in 'both'. I stand by my assessment. Obvioudly, it is a somewhat subjective issue, but I think the vast majority of games are better suited by the ease, balance and equity of milestone advancement. [/QUOTE]
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