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<blockquote data-quote="Tony Vargas" data-source="post: 7179922" data-attributes="member: 996"><p>It's on the DM for not compensating for the differential between PC power levels, if one exists for any reason. </p><p></p><p> I'd imagine it'd be pretty unforgiving of PCs with differing levels, /in combat/, due to the rapid scaling of hps/damage. A 1st level character in a 10th level party might be able to contribute a successful check fairly often, being no worse than a non-proficient 10th level character at many of them, and hit the enemy now and then, but the first save:1/2 AE the party catches will instantly kill him. :shrug:</p><p></p><p> I only ever pulled this trick with NPCs, but I did have a 'party of inexperienced adventurers' show up in one paragon game, statted as minions.... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> </p><p></p><p>I've toyed with the idea of "phone it in" and "punch above our weight class" options for PCs, that'd accept a block penalty to most defenses & checks in return for a huge chunk of temp hps (turning you into a faux 'Elite') and getting a big bonus to all defenses & checks in return for being bloodied by a single hit and dropped by a second (faux minion). Never actually saw the need, though - usually easier to shift the monsters/NPCs across secondary roles like that. :shrug:</p><p></p><p> Nod. Works fine in 5e & 3e, too. Ever since 3.0 standardized all the classes on one exp chart, it's made perfect sense to just advance the whole party evenly, regardless.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7179922, member: 996"] It's on the DM for not compensating for the differential between PC power levels, if one exists for any reason. I'd imagine it'd be pretty unforgiving of PCs with differing levels, /in combat/, due to the rapid scaling of hps/damage. A 1st level character in a 10th level party might be able to contribute a successful check fairly often, being no worse than a non-proficient 10th level character at many of them, and hit the enemy now and then, but the first save:1/2 AE the party catches will instantly kill him. :shrug: I only ever pulled this trick with NPCs, but I did have a 'party of inexperienced adventurers' show up in one paragon game, statted as minions.... ;) I've toyed with the idea of "phone it in" and "punch above our weight class" options for PCs, that'd accept a block penalty to most defenses & checks in return for a huge chunk of temp hps (turning you into a faux 'Elite') and getting a big bonus to all defenses & checks in return for being bloodied by a single hit and dropped by a second (faux minion). Never actually saw the need, though - usually easier to shift the monsters/NPCs across secondary roles like that. :shrug: Nod. Works fine in 5e & 3e, too. Ever since 3.0 standardized all the classes on one exp chart, it's made perfect sense to just advance the whole party evenly, regardless. [/QUOTE]
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