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<blockquote data-quote="iserith" data-source="post: 7180010" data-attributes="member: 97077"><p>Yeah, so one thing they would do is fish for a random encounter on the way to the dungeon to rack up a little XP for the lower-level PC. Sometimes that worked, other times it didn't. Once they got to the dungeon, it was a bit hairier. Cleared levels didn't usually repopulate (though they still had wanderers) so in they'd go to the lower levels, usually fishing for a wandering monster along the way. After that, they'd be encountering the denizens of those levels which were tough. Mind you, the random encounters and wanderers weren't necessarily easier than the dungeon denizens - it varied. Mostly they did that because they'd want to accrue enough XP for a level or two, then go for a short rest (8 hours in this game) which would allow the PC to level up mid-session. In other words, as expected and (I say) appropriate, the players rose to the challenge with whatever tricks they could imagine and implement to help the lower-level PC survive based on their understanding of the game and the dungeon itself.</p><p></p><p>What I didn't see was the lower-level PC being sidelined or considered "second tier." They contributed and had their fair share of the spotlight. Sometimes they'd go down, but that was true of higher-level PCs as well.</p></blockquote><p></p>
[QUOTE="iserith, post: 7180010, member: 97077"] Yeah, so one thing they would do is fish for a random encounter on the way to the dungeon to rack up a little XP for the lower-level PC. Sometimes that worked, other times it didn't. Once they got to the dungeon, it was a bit hairier. Cleared levels didn't usually repopulate (though they still had wanderers) so in they'd go to the lower levels, usually fishing for a wandering monster along the way. After that, they'd be encountering the denizens of those levels which were tough. Mind you, the random encounters and wanderers weren't necessarily easier than the dungeon denizens - it varied. Mostly they did that because they'd want to accrue enough XP for a level or two, then go for a short rest (8 hours in this game) which would allow the PC to level up mid-session. In other words, as expected and (I say) appropriate, the players rose to the challenge with whatever tricks they could imagine and implement to help the lower-level PC survive based on their understanding of the game and the dungeon itself. What I didn't see was the lower-level PC being sidelined or considered "second tier." They contributed and had their fair share of the spotlight. Sometimes they'd go down, but that was true of higher-level PCs as well. [/QUOTE]
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