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<blockquote data-quote="BoldItalic" data-source="post: 7180492" data-attributes="member: 6777052"><p>If you multiply the XP awarded to the players to allow for monster numbers, and if the players know that you will be doing it, a cunning player can use a "bag of rats" ploy to work the system. On encountering three monsters, say, with a multiplier of x2, the PC drops a bag of 8 rats to inflate the number of monsters present to 11, thus increasing the multiplier to x3 for no great risk. After defeating the regular monsters, the PC scoops up his rats and pops them back into the bag for next time. The party get no XP for the rats themselves, but they get extra XP for free because of the multiplier.</p><p></p><p>Now, you can accuse the player of 'cheating' and 'metagaming' if you like, but you have set up the situation where that is rewarded so it's your own fault.</p><p></p><p>Personally, I use the XP guidelines to work out what is reasonable for adventure pacing but use milestones to award levels because then I know what level the party will be at the start of the next episode.</p><p></p><p>This is the One True Way and everyone else must adopt it. Anyone who doesn't is having badwrongfun, regardless of what the rules say, and the thought police will be around to confiscate their books and dice.</p></blockquote><p></p>
[QUOTE="BoldItalic, post: 7180492, member: 6777052"] If you multiply the XP awarded to the players to allow for monster numbers, and if the players know that you will be doing it, a cunning player can use a "bag of rats" ploy to work the system. On encountering three monsters, say, with a multiplier of x2, the PC drops a bag of 8 rats to inflate the number of monsters present to 11, thus increasing the multiplier to x3 for no great risk. After defeating the regular monsters, the PC scoops up his rats and pops them back into the bag for next time. The party get no XP for the rats themselves, but they get extra XP for free because of the multiplier. Now, you can accuse the player of 'cheating' and 'metagaming' if you like, but you have set up the situation where that is rewarded so it's your own fault. Personally, I use the XP guidelines to work out what is reasonable for adventure pacing but use milestones to award levels because then I know what level the party will be at the start of the next episode. This is the One True Way and everyone else must adopt it. Anyone who doesn't is having badwrongfun, regardless of what the rules say, and the thought police will be around to confiscate their books and dice. [/QUOTE]
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