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[XPH]: Your take on Energy Missile augmentation
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<blockquote data-quote="Scion" data-source="post: 1594522" data-attributes="member: 5777"><p>There have been many comparisons with it and spells actually, most point to the energy missile being just fine as is actually.</p><p></p><p>Effectively it is a very small area, targeting power that is a kineticist only power. It has one main benefit, it has a boost to the dc.</p><p></p><p>At its highest equivalent point (ninth level) its save dc is 26+ability mod vs 19+ability mod.</p><p></p><p>By this time though the power has an incredibly small area it effects, it still targets, it only does energy damage, and the amount of damage it does to any one target is generally equal to or less than damage from other spells of this level (such as meteor swarm).</p><p></p><p>There are many spells which simply have 'no' save that it compares well with as well. This one usually hits an extra target, and the others disallow a save.</p><p></p><p>So, for this power which is only on the kineticist list (who are supposed to be the blasters) they get a power that is good for fairly surgical strikes in a very small area, and the benefit it gets is some extra points of dc (+7 in the above).</p><p></p><p>But, it does still allow a save, it is only energy damage, and it is over an incredibly small area. Hitting more than one useful target with it is not incredibly easy, more than 2 is effectively impossible most of the time.</p><p></p><p>I have gone through comparions before useing polar ray (an incredibly, horribly weak 8th level spell.. I havent even seen anyone say the opposite) and horrid wilting. The comparisons come out to be very interesting, generally pointing to tradeoffs of useing one or the other.</p><p></p><p>Sounds decently balanced to me <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>The main problem is getting rid of being able to target attended objects, in my game I simply dissallowed the targeting of attended objects and everything is good to go.</p><p></p><p>Edit: just to say it again though, the only real benefit this power even 'has' is its extra dc. Take that away and you might as well put it on the general list unless it is given something else to make up for it.</p></blockquote><p></p>
[QUOTE="Scion, post: 1594522, member: 5777"] There have been many comparisons with it and spells actually, most point to the energy missile being just fine as is actually. Effectively it is a very small area, targeting power that is a kineticist only power. It has one main benefit, it has a boost to the dc. At its highest equivalent point (ninth level) its save dc is 26+ability mod vs 19+ability mod. By this time though the power has an incredibly small area it effects, it still targets, it only does energy damage, and the amount of damage it does to any one target is generally equal to or less than damage from other spells of this level (such as meteor swarm). There are many spells which simply have 'no' save that it compares well with as well. This one usually hits an extra target, and the others disallow a save. So, for this power which is only on the kineticist list (who are supposed to be the blasters) they get a power that is good for fairly surgical strikes in a very small area, and the benefit it gets is some extra points of dc (+7 in the above). But, it does still allow a save, it is only energy damage, and it is over an incredibly small area. Hitting more than one useful target with it is not incredibly easy, more than 2 is effectively impossible most of the time. I have gone through comparions before useing polar ray (an incredibly, horribly weak 8th level spell.. I havent even seen anyone say the opposite) and horrid wilting. The comparisons come out to be very interesting, generally pointing to tradeoffs of useing one or the other. Sounds decently balanced to me ;) The main problem is getting rid of being able to target attended objects, in my game I simply dissallowed the targeting of attended objects and everything is good to go. Edit: just to say it again though, the only real benefit this power even 'has' is its extra dc. Take that away and you might as well put it on the general list unless it is given something else to make up for it. [/QUOTE]
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[XPH]: Your take on Energy Missile augmentation
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