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[XPH]: Your take on Energy Missile augmentation
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<blockquote data-quote="Scion" data-source="post: 1594714" data-attributes="member: 5777"><p>You mean the 'if you take 50 or more damage from a single attack you need to make a fort save dc15 or die'? who cares? At these levels the fighter types will be forceing that save <em>everytime they swing</em>!</p><p></p><p></p><p></p><p>Ok, energy cone does not target, and has a much, much larger area of effect.</p><p></p><p></p><p></p><p>Ok, cool. So you lose out on a huge amount of area, and have to target. As for your bodyguards, simply plan ahead and pick the element that they are resistant/immune to. Easy. In fact it is even better, because now they can charge into combat and have all of the people they are fighting hit at once.</p><p></p><p></p><p></p><p>They are the same level, when you boost them up that high. You are spending the same amount of points on them.</p><p></p><p>In effect you are trading the area of effect, and the chance to hit many more targets, and the ability to hit things without having to actually target them (this is a big one, there are always ways to get around being targetted.. not the least of which is spell turning.. talk about an ouch) all just for the extra points of dc.</p><p></p><p>Good trade, tough call. Each is very situationally dependent. Sometimes one is better, and sometimes the other is better. Pretty good balance there!</p><p></p><p></p><p></p><p>Generally this is immaterial, the only time it matters is if the target is immune to spells of level X. Otherwise, if you are paying the cost for a higher power then it is the same as the higher power. That is how psionics work.</p><p></p><p></p><p></p><p>5 targets? Taking out the parties spellcasting with one blow?</p><p></p><p>These are worthless targets you are talking about. If at these levels the pc's cannot deal with this minor power (because a meteor swarm point blank would do effectively the exact same thing) then they have other things to worry about.</p><p></p><p>Ambushes are always incredibly deadly in d&d, this power existing or not changes nothing about that. It is not anymore deadly than other combinations that are possible.</p><p></p><p></p><p>There is nothing here that you have said that says it is overpowered. The example with the cone vs the missile shows this very well. It is a big tradeoff. If you think that being able to do one or the other is 'better' in some way that is fine, it is campaign dependant. But trying to take into account more situations it just seems like a viable choice. One or the other. Sometimes one is better, sometimes the other. That certainly seems like a good definition of balanced to me.</p></blockquote><p></p>
[QUOTE="Scion, post: 1594714, member: 5777"] You mean the 'if you take 50 or more damage from a single attack you need to make a fort save dc15 or die'? who cares? At these levels the fighter types will be forceing that save [I]everytime they swing[/I]! Ok, energy cone does not target, and has a much, much larger area of effect. Ok, cool. So you lose out on a huge amount of area, and have to target. As for your bodyguards, simply plan ahead and pick the element that they are resistant/immune to. Easy. In fact it is even better, because now they can charge into combat and have all of the people they are fighting hit at once. They are the same level, when you boost them up that high. You are spending the same amount of points on them. In effect you are trading the area of effect, and the chance to hit many more targets, and the ability to hit things without having to actually target them (this is a big one, there are always ways to get around being targetted.. not the least of which is spell turning.. talk about an ouch) all just for the extra points of dc. Good trade, tough call. Each is very situationally dependent. Sometimes one is better, and sometimes the other is better. Pretty good balance there! Generally this is immaterial, the only time it matters is if the target is immune to spells of level X. Otherwise, if you are paying the cost for a higher power then it is the same as the higher power. That is how psionics work. 5 targets? Taking out the parties spellcasting with one blow? These are worthless targets you are talking about. If at these levels the pc's cannot deal with this minor power (because a meteor swarm point blank would do effectively the exact same thing) then they have other things to worry about. Ambushes are always incredibly deadly in d&d, this power existing or not changes nothing about that. It is not anymore deadly than other combinations that are possible. There is nothing here that you have said that says it is overpowered. The example with the cone vs the missile shows this very well. It is a big tradeoff. If you think that being able to do one or the other is 'better' in some way that is fine, it is campaign dependant. But trying to take into account more situations it just seems like a viable choice. One or the other. Sometimes one is better, sometimes the other. That certainly seems like a good definition of balanced to me. [/QUOTE]
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[XPH]: Your take on Energy Missile augmentation
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