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Xtra Attack+Eldritch Blast(DM approved)ideals?
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<blockquote data-quote="zaratan" data-source="post: 6951953" data-attributes="member: 6810501"><p>So, let me understand, fighter 11 is because each attack will be an eldritch blast, right? This is absurdly broken, but ok. </p><p></p><p>EK 11/ warlock 2/ Sorc 7 (or 12/2/6 if you need extra ASI/feat)</p><p></p><p>EK gives you more spell slots and eldritch strike, that one doesn't work with EB by RAW, but with your DM... you can hit 12 targets and quick spell (sorcerer) making all save with desadvantage (fear, hypnotic pattern...), or quick EB to make 16 beans. </p><p></p><p>start as EK or Sorc, you don't need resilience in Con, that way. start as EK and you get prof in all weapons and armor. </p><p></p><p>feats: spell sniper = double range and ignore cover</p><p></p><p>crossbow expert = doesn't get desadvantage in melee with range attacks (yes, work with eldritch blast since doesn't need to be "weapon attacks")</p><p>Warcaster for concentration, no somatics and more EB as OA (works incredible well with warlock great old one to get dissonant whisppers - make your attacks, quick dissonant whisppers and blast more EB with your reaction in your turn). same thing with fear spell.</p><p></p><p>if your DM is so kind, you can pick shadow sorcerer (UA content) to get devil sight, darkness at lvl 1 spending only 1 SP for that (all your attacks are with advantage and attacks agaist you with desadvantage). Strength of the Grave makes you almost imortal. Hound of Ill Omen for more OA and disadvantage in saves. </p><p>quick hold person with bonus action (saving with desadvantage), and spam all your EB in melee. </p><p></p><p>Your DM could let you pick sharpshooter to use with EB too, lol. He probably will regreat his decision in the first session and make all enemies imune to force damage. </p><p></p><p>this build isn't a good option if you'll start at lvl 1, will take to much time to shine.</p></blockquote><p></p>
[QUOTE="zaratan, post: 6951953, member: 6810501"] So, let me understand, fighter 11 is because each attack will be an eldritch blast, right? This is absurdly broken, but ok. EK 11/ warlock 2/ Sorc 7 (or 12/2/6 if you need extra ASI/feat) EK gives you more spell slots and eldritch strike, that one doesn't work with EB by RAW, but with your DM... you can hit 12 targets and quick spell (sorcerer) making all save with desadvantage (fear, hypnotic pattern...), or quick EB to make 16 beans. start as EK or Sorc, you don't need resilience in Con, that way. start as EK and you get prof in all weapons and armor. feats: spell sniper = double range and ignore cover crossbow expert = doesn't get desadvantage in melee with range attacks (yes, work with eldritch blast since doesn't need to be "weapon attacks") Warcaster for concentration, no somatics and more EB as OA (works incredible well with warlock great old one to get dissonant whisppers - make your attacks, quick dissonant whisppers and blast more EB with your reaction in your turn). same thing with fear spell. if your DM is so kind, you can pick shadow sorcerer (UA content) to get devil sight, darkness at lvl 1 spending only 1 SP for that (all your attacks are with advantage and attacks agaist you with desadvantage). Strength of the Grave makes you almost imortal. Hound of Ill Omen for more OA and disadvantage in saves. quick hold person with bonus action (saving with desadvantage), and spam all your EB in melee. Your DM could let you pick sharpshooter to use with EB too, lol. He probably will regreat his decision in the first session and make all enemies imune to force damage. this build isn't a good option if you'll start at lvl 1, will take to much time to shine. [/QUOTE]
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