Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
[YBA Meta] Initiative: a radical proposal
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ciaran" data-source="post: 498152" data-attributes="member: 756"><p>Here’s an alternative initiative system for the next iteration of YBA. I think it will solve a lot of problems, along with establishing a new sort of development path.</p><p></p><p>Each character has an Initiative rating. This equals their CR/Natural Hits + their Agility. Agility may be purchased for 1 XP per point. Thus, a character with 3 natural hits and 2 purchased Agility points has an Initiative of 5.</p><p></p><p>Initiative proceeds from lowest to highest in each round. Existing powers that affect initiative will no longer affect the initiative order.</p><p></p><p>Dirty Trick will now read as follows: “Once per fight per Dirty Trick known, the fighter may, after generating an attack, play a Dirty Trick. Unless someone cancels the Dirty Trick by the end of the round, the round must be redone. Dirty Trick may be purchased more than once.”</p><p></p><p>Chi Strike will now read as follows: “Once per fight per Chi Strike known, the fighter may declare a Chi Strike against a specific opponent for the following round. During the next round, if both the fighter and the chosen opponent are still in combat, neither can use any powers other than Epic Powers during that round. Chi Strike may be purchased more than once.”</p><p></p><p>This should have the following effects:</p><p>1) Dirty Trick becomes less unbalanced, since it no longer grants the ability to act last, but it remains useful even if the fighter with it goes first, since it can be used to erase a bad move of one’s own. (And this new use of Dirty Trick actually makes Purity of Focus more useful, since you will now know what move the Dirty Trick-using fighter will have if their Dirty Trick is cancelled.)</p><p>2) Chi Strike becomes slightly more useful, since you don’t have to go first to use it, though you do have to survive until the second round.</p><p>3) Agility becomes a new character development path. High Agility grants no direct combat benefits, but dumping points into it will generally allow one to go last, with all of the benefits that accrues. And unlike Dirty Trick, just purchasing it once isn’t enough, so you can always use more.</p><p></p><p>Please let me know what you think!</p><p></p><p>- Eric</p></blockquote><p></p>
[QUOTE="Ciaran, post: 498152, member: 756"] Here’s an alternative initiative system for the next iteration of YBA. I think it will solve a lot of problems, along with establishing a new sort of development path. Each character has an Initiative rating. This equals their CR/Natural Hits + their Agility. Agility may be purchased for 1 XP per point. Thus, a character with 3 natural hits and 2 purchased Agility points has an Initiative of 5. Initiative proceeds from lowest to highest in each round. Existing powers that affect initiative will no longer affect the initiative order. Dirty Trick will now read as follows: “Once per fight per Dirty Trick known, the fighter may, after generating an attack, play a Dirty Trick. Unless someone cancels the Dirty Trick by the end of the round, the round must be redone. Dirty Trick may be purchased more than once.” Chi Strike will now read as follows: “Once per fight per Chi Strike known, the fighter may declare a Chi Strike against a specific opponent for the following round. During the next round, if both the fighter and the chosen opponent are still in combat, neither can use any powers other than Epic Powers during that round. Chi Strike may be purchased more than once.” This should have the following effects: 1) Dirty Trick becomes less unbalanced, since it no longer grants the ability to act last, but it remains useful even if the fighter with it goes first, since it can be used to erase a bad move of one’s own. (And this new use of Dirty Trick actually makes Purity of Focus more useful, since you will now know what move the Dirty Trick-using fighter will have if their Dirty Trick is cancelled.) 2) Chi Strike becomes slightly more useful, since you don’t have to go first to use it, though you do have to survive until the second round. 3) Agility becomes a new character development path. High Agility grants no direct combat benefits, but dumping points into it will generally allow one to go last, with all of the benefits that accrues. And unlike Dirty Trick, just purchasing it once isn’t enough, so you can always use more. Please let me know what you think! - Eric [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
[YBA Meta] Initiative: a radical proposal
Top