Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
yes, this again: Fighters need more non-combat options
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Blue" data-source="post: 7547162" data-attributes="member: 20564"><p>Okay, Bards get Jack of all trades and more skills, I'll give you that. Warlock base class gets nothing to make them better then fighter at social and exploration activities. But both warlock and fighter get class features to spend which can grant them additional abilities, like the Beguiling Influence invocation or the Skilled feat.</p><p></p><p>If the warlock or fighter decide that they want to spend those to excel in a single pillar of play and ignore the other aspects, that's their call and not a sign those other aspects are weak and need propping up.</p><p></p><p>Everyone rushes with ASI/feat choices to an attack/spell ability score of 20, and combat feats. That's fine, but that's an intentional choice. And in a class like fighter which gives you several additional ones you can spread out and still be on the combat power curve, just like a Warlock might spend some invocations on things like Agonizing Blast, but then others spread out to other pillars.</p><p></p><p>There is one issue I see where CHR-focused characters have a natural advantage in the social pillar even without spending resources to improve. For that, using the Variant rule (PHB 175) allowing different ability scores with skills where it makes sense can help, where a STR fighter could perform a menacing feat of strength to intimidate, or a DEX fighter could take advantage of a situation where how well they dance could affect a persuasion check.</p></blockquote><p></p>
[QUOTE="Blue, post: 7547162, member: 20564"] Okay, Bards get Jack of all trades and more skills, I'll give you that. Warlock base class gets nothing to make them better then fighter at social and exploration activities. But both warlock and fighter get class features to spend which can grant them additional abilities, like the Beguiling Influence invocation or the Skilled feat. If the warlock or fighter decide that they want to spend those to excel in a single pillar of play and ignore the other aspects, that's their call and not a sign those other aspects are weak and need propping up. Everyone rushes with ASI/feat choices to an attack/spell ability score of 20, and combat feats. That's fine, but that's an intentional choice. And in a class like fighter which gives you several additional ones you can spread out and still be on the combat power curve, just like a Warlock might spend some invocations on things like Agonizing Blast, but then others spread out to other pillars. There is one issue I see where CHR-focused characters have a natural advantage in the social pillar even without spending resources to improve. For that, using the Variant rule (PHB 175) allowing different ability scores with skills where it makes sense can help, where a STR fighter could perform a menacing feat of strength to intimidate, or a DEX fighter could take advantage of a situation where how well they dance could affect a persuasion check. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
yes, this again: Fighters need more non-combat options
Top