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General Tabletop Discussion
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yes, this again: Fighters need more non-combat options
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<blockquote data-quote="Lucas Blackstone" data-source="post: 7547191" data-attributes="member: 68942"><p>So far I still haven't seen why the Warlock was a better stealther/scout then the fighter. That was what I asked before in regards to the OP talking about the Warlock and Bard scouting and the Fighter supposedly not being able to contribute. If said fighter didn't take stealth then he made a non scout. Did they have a low int too and not take investigation? Then of course they will be bad at it. That's a player choice to make a character not good at those things.</p><p></p><p>If the bard doesn't have expertise in stealth, then he isn't a better scout then said fighter. If said fighter is a plate wearer and low dex then of course he is a bad scout.</p><p></p><p>I'm not sure the fighter needs class features to be successful in non combat aspects of the game.</p></blockquote><p></p>
[QUOTE="Lucas Blackstone, post: 7547191, member: 68942"] So far I still haven't seen why the Warlock was a better stealther/scout then the fighter. That was what I asked before in regards to the OP talking about the Warlock and Bard scouting and the Fighter supposedly not being able to contribute. If said fighter didn't take stealth then he made a non scout. Did they have a low int too and not take investigation? Then of course they will be bad at it. That's a player choice to make a character not good at those things. If the bard doesn't have expertise in stealth, then he isn't a better scout then said fighter. If said fighter is a plate wearer and low dex then of course he is a bad scout. I'm not sure the fighter needs class features to be successful in non combat aspects of the game. [/QUOTE]
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yes, this again: Fighters need more non-combat options
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