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yes, this again: Fighters need more non-combat options
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<blockquote data-quote="Shiroiken" data-source="post: 7547205" data-attributes="member: 6775477"><p>While I wish they'd done the Fighter a bit different (Champion, Battlemaster, and Eldrich Knight really seem to cover almost every possible niche for the class), I don't feel that they need an out of combat ability built into the class. Most classes really don't have them either, unless the character spends resources (such as spells) to have them. </p><p></p><p>The player needs to be more assertive about doing things outside of combat. Just because they don't have good social skills doesn't mean that they should shut up during a social encounter (standard rules would have 1 character make a skill check with advantage for help). They could help search the bookshelves, sorting them into different stacks to make it easier for the intelligent characters to go through them. Scouting is admittedly out if the character wears certain armors, but that's the price they pay for the extra protection.</p><p></p><p>If you really feel that the fighter class NEEDS something for social skills, you could allow them to use Strength for Intimidation checks, showing off their powerful physique (and what they could do to those who oppose them). I'm not a fan of this, but I think it's something that could be added without too much imbalance.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 7547205, member: 6775477"] While I wish they'd done the Fighter a bit different (Champion, Battlemaster, and Eldrich Knight really seem to cover almost every possible niche for the class), I don't feel that they need an out of combat ability built into the class. Most classes really don't have them either, unless the character spends resources (such as spells) to have them. The player needs to be more assertive about doing things outside of combat. Just because they don't have good social skills doesn't mean that they should shut up during a social encounter (standard rules would have 1 character make a skill check with advantage for help). They could help search the bookshelves, sorting them into different stacks to make it easier for the intelligent characters to go through them. Scouting is admittedly out if the character wears certain armors, but that's the price they pay for the extra protection. If you really feel that the fighter class NEEDS something for social skills, you could allow them to use Strength for Intimidation checks, showing off their powerful physique (and what they could do to those who oppose them). I'm not a fan of this, but I think it's something that could be added without too much imbalance. [/QUOTE]
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yes, this again: Fighters need more non-combat options
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