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yes, this again: Fighters need more non-combat options
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<blockquote data-quote="Guest 6801328" data-source="post: 7547824"><p>This is one of the more thoughtful posts I've seen on the "Fighters are meh" side of things. Although I'm not persuaded giving the 5e Fighter more mechanics addresses your concern, I do think those are valid observations.</p><p></p><p>Perhaps one issue is that the flavor of the Fighter gets pushed to the subclasses more than most of the other classes, and the Champion...as the 'default' Fighter subclass (and the one I suspect most people in this thread have in mind)...is particularly flavorless. </p><p></p><p>That's actually one of the beefs I do I have with the Fighter: a "Champion" is supposed to be a ruler's single most deadly and feared warrior, but the Champion subclass has...a slightly expanded critical range? (sad trumpet sound) The UA Brute is closer to what the Champion should have been.</p><p></p><p>I still like playing Champions mechanically, it just irks me they don't feel more Champion-like. And if they *did* feel more Champion-like...if playing one really felt like playing Gregor Clegane...I wonder if that would provide the flavor you are missing.</p><p></p><p>Maybe if the base class were toned down a bit, and there were more sub-class features coming on line below level 10, the subclasses would feel more differentiated.</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7547824"] This is one of the more thoughtful posts I've seen on the "Fighters are meh" side of things. Although I'm not persuaded giving the 5e Fighter more mechanics addresses your concern, I do think those are valid observations. Perhaps one issue is that the flavor of the Fighter gets pushed to the subclasses more than most of the other classes, and the Champion...as the 'default' Fighter subclass (and the one I suspect most people in this thread have in mind)...is particularly flavorless. That's actually one of the beefs I do I have with the Fighter: a "Champion" is supposed to be a ruler's single most deadly and feared warrior, but the Champion subclass has...a slightly expanded critical range? (sad trumpet sound) The UA Brute is closer to what the Champion should have been. I still like playing Champions mechanically, it just irks me they don't feel more Champion-like. And if they *did* feel more Champion-like...if playing one really felt like playing Gregor Clegane...I wonder if that would provide the flavor you are missing. Maybe if the base class were toned down a bit, and there were more sub-class features coming on line below level 10, the subclasses would feel more differentiated. [/QUOTE]
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yes, this again: Fighters need more non-combat options
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