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General Tabletop Discussion
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yes, this again: Fighters need more non-combat options
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<blockquote data-quote="Quickleaf" data-source="post: 7549152" data-attributes="member: 20323"><p>So I previously explained how I'd approach any effort to enhance the fighter, specifically in regards to <a href="http://www.enworld.org/forum/showthread.php?656269-yes-this-again-Fighters-need-more-non-combat-options/page13" target="_blank">class as a lens into worlds of D&D implying sub-culture connection.</a> However, I didn't get into the nuts and bolts of your proposition. </p><p></p><p>First, define the narrative identity you wish to introduce for the fighter. You mentioned wanting to enhance out-of-combat versatility, but your two ideas seem to aim for different themes. Remarkable Athlete is kind of an "action hero" identity, whereas Know Your Enemy is a "cool tactician" identity, or am I mistaken? Also, Know Your Enemy really is a <em>pre-combat ability</em>, not an out-of-combat social one, right? It lets you evaluate combat info: Strength, Dexterity, Constitution, AC, HP, and (fighter) class levels. So there is an issue at the identity level. To me that's an indication of needing to go back to the drawing board and really get clear on what you want.</p><p></p><p>Second, note where new feature would best fit into the fighter's existing framework. There is a great blog post on <a href="https://lootthebody.wordpress.com/2015/10/23/a-memorandum-on-class-design-milestones-thematics-and-details/" target="_blank">Loot the Body</a> which is worth a read. In short, the fighter is probably missing a 2nd-level class feature compared to other classes. That's a clear window of opportunity for whatever you wish to implement.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7549152, member: 20323"] So I previously explained how I'd approach any effort to enhance the fighter, specifically in regards to [url=http://www.enworld.org/forum/showthread.php?656269-yes-this-again-Fighters-need-more-non-combat-options/page13]class as a lens into worlds of D&D implying sub-culture connection.[/url] However, I didn't get into the nuts and bolts of your proposition. First, define the narrative identity you wish to introduce for the fighter. You mentioned wanting to enhance out-of-combat versatility, but your two ideas seem to aim for different themes. Remarkable Athlete is kind of an "action hero" identity, whereas Know Your Enemy is a "cool tactician" identity, or am I mistaken? Also, Know Your Enemy really is a [I]pre-combat ability[/I], not an out-of-combat social one, right? It lets you evaluate combat info: Strength, Dexterity, Constitution, AC, HP, and (fighter) class levels. So there is an issue at the identity level. To me that's an indication of needing to go back to the drawing board and really get clear on what you want. Second, note where new feature would best fit into the fighter's existing framework. There is a great blog post on [url=https://lootthebody.wordpress.com/2015/10/23/a-memorandum-on-class-design-milestones-thematics-and-details/]Loot the Body[/url] which is worth a read. In short, the fighter is probably missing a 2nd-level class feature compared to other classes. That's a clear window of opportunity for whatever you wish to implement. [/QUOTE]
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yes, this again: Fighters need more non-combat options
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