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yes, this again: Fighters need more non-combat options
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<blockquote data-quote="GlassJaw" data-source="post: 7549155" data-attributes="member: 22103"><p>This! Very well said. I think this is definitely part of what I'm seeing at the table. The fighter could use something that sparks the player to get involved when not in combat. Here are some quick ideas I threw together:</p><p></p><p>Teamwork: Grant a number of allies equal to your proficiency bonus advantage on a group ability check</p><p>Guard Duty: Gain advantage on next Passive Perception check against an ambush</p><p>Mentor: If you spend 1 min with an ally, grant advantage to that ally on their next untrained skill check that you are proficient in</p><p>Dig Deep: Grant advantage to ally on Constitution check against environmental effects</p><p>Improvise: Gain advantage on a tool check to craft or repair something in the field (this needs work but you get the idea)</p><p></p><p>I would let the player choose one of these at 1st or 2nd level and probably more later on. Each would work 1/short rest.</p><p></p><p>/quick brainstorm</p></blockquote><p></p>
[QUOTE="GlassJaw, post: 7549155, member: 22103"] This! Very well said. I think this is definitely part of what I'm seeing at the table. The fighter could use something that sparks the player to get involved when not in combat. Here are some quick ideas I threw together: Teamwork: Grant a number of allies equal to your proficiency bonus advantage on a group ability check Guard Duty: Gain advantage on next Passive Perception check against an ambush Mentor: If you spend 1 min with an ally, grant advantage to that ally on their next untrained skill check that you are proficient in Dig Deep: Grant advantage to ally on Constitution check against environmental effects Improvise: Gain advantage on a tool check to craft or repair something in the field (this needs work but you get the idea) I would let the player choose one of these at 1st or 2nd level and probably more later on. Each would work 1/short rest. /quick brainstorm [/QUOTE]
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yes, this again: Fighters need more non-combat options
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