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yes, this again: Fighters need more non-combat options
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<blockquote data-quote="The Crimson Binome" data-source="post: 7549204" data-attributes="member: 6775031"><p>In real life, a group making an argument can be more persuasive than an individual. In the game world, it isn't necessarily so. (Or if the DM implements Advantage in that case, then that's how the game world actually works; and the characters would behave accordingly, since they actually live in that world.)</p><p></p><p>Or maybe everyone is arguing a different point, in which case everyone should be making an attempt, because nobody else is on their side. One of the assumptions behind the fighter being useless out-of-combat is that everyone is working toward the same goal; although, admittedly, that's a pretty safe assumption for the really important checks. If you're pretty decent at making non-essential skill rolls, though, then that's not anything to write home about. In much the same way, the paladin's burst damage is seen as a balance problem, and the ranger's horde-slaying is not, because the outcome of unimportant actions are not very meaningful.</p><p>If you stop treating your character like a person who live in the real world, and start treating them like a person who lives in the game world, then your belief about how the real world works wouldn't corrupt the way they make decisions. Meta-gaming is explicitly against the rules.</p><p>I guess that goes down to your definition of "meaningfully".</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7549204, member: 6775031"] In real life, a group making an argument can be more persuasive than an individual. In the game world, it isn't necessarily so. (Or if the DM implements Advantage in that case, then that's how the game world actually works; and the characters would behave accordingly, since they actually live in that world.) Or maybe everyone is arguing a different point, in which case everyone should be making an attempt, because nobody else is on their side. One of the assumptions behind the fighter being useless out-of-combat is that everyone is working toward the same goal; although, admittedly, that's a pretty safe assumption for the really important checks. If you're pretty decent at making non-essential skill rolls, though, then that's not anything to write home about. In much the same way, the paladin's burst damage is seen as a balance problem, and the ranger's horde-slaying is not, because the outcome of unimportant actions are not very meaningful. If you stop treating your character like a person who live in the real world, and start treating them like a person who lives in the game world, then your belief about how the real world works wouldn't corrupt the way they make decisions. Meta-gaming is explicitly against the rules. I guess that goes down to your definition of "meaningfully". [/QUOTE]
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yes, this again: Fighters need more non-combat options
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