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yes, this again: Fighters need more non-combat options
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<blockquote data-quote="GlassJaw" data-source="post: 7549239" data-attributes="member: 22103"><p>Great post. Extremely well said and probably a lot better than I've stated my position in this thread. The thing is, 5E does a really job of balancing the rules vs. role-playing dilemma, and definitely better than 3rd and 4rd edition (which were much more mechanics and number-heavy). However, the "problem" still exists.</p><p></p><p>I also wonder if the fact that because 5E is a bit more streamlined, when there is a discrepancy, is it a bit more apparent.</p><p></p><p>Anyway, this brings me back to my previous post. A class like the Fighter needs a nudge in the non-combat skill department for these reasons.</p></blockquote><p></p>
[QUOTE="GlassJaw, post: 7549239, member: 22103"] Great post. Extremely well said and probably a lot better than I've stated my position in this thread. The thing is, 5E does a really job of balancing the rules vs. role-playing dilemma, and definitely better than 3rd and 4rd edition (which were much more mechanics and number-heavy). However, the "problem" still exists. I also wonder if the fact that because 5E is a bit more streamlined, when there is a discrepancy, is it a bit more apparent. Anyway, this brings me back to my previous post. A class like the Fighter needs a nudge in the non-combat skill department for these reasons. [/QUOTE]
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yes, this again: Fighters need more non-combat options
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