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yes, this again: Fighters need more non-combat options
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<blockquote data-quote="Sadras" data-source="post: 7549401" data-attributes="member: 6688277"><p>Like others have said, the Fighter class is your blank slate Warrior class, it can be the easiest or it can be the most engaging class and this all depends on the player.</p><p></p><p>Other Warrior classes include the Ranger, the Paladin, the Rogue, the Barbarian and the Monk, even the Cleric and versions of the Druid. But they all come with a built in interest-defined chassis. The Fighter is your blank slate, your clear window, your white canvas. It needs the player to define the theme of the character or it doesn't, depending on your preferred style of play.</p><p></p><p>IMO the class is perfect the way it is.</p><p></p><p>And if it isn't perfect for you and your table, the 5e engine is easy enough to pull and twist things in a way that will allow you to please your gaming group.</p><p></p><p>I suggest those that wish to modify the base class, to take a serious look at the Fighter Kits in the 2e Fighter's Handbook* for inspiration. Furthermore I <u>strongly</u> recommend new players to read through that book to gain a better understanding of the Fighter class. One can easily ignore the outdated mechanics.</p><p></p><p>* It's been updated for 5e use on an Enworld thread.</p></blockquote><p></p>
[QUOTE="Sadras, post: 7549401, member: 6688277"] Like others have said, the Fighter class is your blank slate Warrior class, it can be the easiest or it can be the most engaging class and this all depends on the player. Other Warrior classes include the Ranger, the Paladin, the Rogue, the Barbarian and the Monk, even the Cleric and versions of the Druid. But they all come with a built in interest-defined chassis. The Fighter is your blank slate, your clear window, your white canvas. It needs the player to define the theme of the character or it doesn't, depending on your preferred style of play. IMO the class is perfect the way it is. And if it isn't perfect for you and your table, the 5e engine is easy enough to pull and twist things in a way that will allow you to please your gaming group. I suggest those that wish to modify the base class, to take a serious look at the Fighter Kits in the 2e Fighter's Handbook* for inspiration. Furthermore I [U]strongly[/U] recommend new players to read through that book to gain a better understanding of the Fighter class. One can easily ignore the outdated mechanics. * It's been updated for 5e use on an Enworld thread. [/QUOTE]
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yes, this again: Fighters need more non-combat options
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