Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
yes, this again: Fighters need more non-combat options
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="WaterRabbit" data-source="post: 7549640" data-attributes="member: 2445"><p>This is just not true in an ingame sense. I think a lot of this discussion forgets the Social Interaction section in the DMG pg. 244. NPCs have a starting attitude of friendly, indifferent, and hostile. That attitude isn't going to be the same for every PC in the group. In many situations, the Warlock will be looking at a hostile reaction compared to a fighter looking at a indifferent or even friendly attitude. In many cases having certain PCs present might sour the social interaction.</p><p></p><p>The reason this topic is even an issue is that the GM isn't doing their job of creating interesting NPCs. If all of the NPCs are 1-dimensional and that a simple CHA check will determine the interaction, then yes the fighter is at a disadvantage.</p><p></p><p>However, with all other factors being equal, a fighter is going to have a better starting attitude with most NPCs than a warlock. </p><p></p><p>When NPCs are actually fleshed out, then social interactions become much more interesting.</p><p></p><p>This is the reason why I find much of the discussion so strange about how the fighter is at a disadvantage here. Fighters have more non-combat options in this edition than any other. IME, they never suffered in previous version and were usually the leader of the party.</p><p></p><p>Ironically, paladins were typically not good in social situation due to their built-in ideology (and usually created more issues because of the mandatory LG alignment). Also, for almost every other class CHA was a dump stat.</p><p></p><p>In my current group, the warlock player is so bad at social interactions that the rest of the party won't let him speak. Because despite his high CHA he actually says things in character that completely sabotage most every social interaction. His faux pas are legendary.</p><p></p><p>Stats are just not the whole story. Backgrounds, NPC attitudes, Roleplay by the player all are much more important than Deception/Intimidation/Persuasion rolls.</p></blockquote><p></p>
[QUOTE="WaterRabbit, post: 7549640, member: 2445"] This is just not true in an ingame sense. I think a lot of this discussion forgets the Social Interaction section in the DMG pg. 244. NPCs have a starting attitude of friendly, indifferent, and hostile. That attitude isn't going to be the same for every PC in the group. In many situations, the Warlock will be looking at a hostile reaction compared to a fighter looking at a indifferent or even friendly attitude. In many cases having certain PCs present might sour the social interaction. The reason this topic is even an issue is that the GM isn't doing their job of creating interesting NPCs. If all of the NPCs are 1-dimensional and that a simple CHA check will determine the interaction, then yes the fighter is at a disadvantage. However, with all other factors being equal, a fighter is going to have a better starting attitude with most NPCs than a warlock. When NPCs are actually fleshed out, then social interactions become much more interesting. This is the reason why I find much of the discussion so strange about how the fighter is at a disadvantage here. Fighters have more non-combat options in this edition than any other. IME, they never suffered in previous version and were usually the leader of the party. Ironically, paladins were typically not good in social situation due to their built-in ideology (and usually created more issues because of the mandatory LG alignment). Also, for almost every other class CHA was a dump stat. In my current group, the warlock player is so bad at social interactions that the rest of the party won't let him speak. Because despite his high CHA he actually says things in character that completely sabotage most every social interaction. His faux pas are legendary. Stats are just not the whole story. Backgrounds, NPC attitudes, Roleplay by the player all are much more important than Deception/Intimidation/Persuasion rolls. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
yes, this again: Fighters need more non-combat options
Top