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yes, this again: Fighters need more non-combat options
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<blockquote data-quote="Maxperson" data-source="post: 7552826" data-attributes="member: 23751"><p>Since Saelorn apparently posted and then blocked me to get in the last word, I'm going to respond off of my phone email due to the poor form involved with that sort of tactic.</p><p></p><p>Point 1: While it's possible to tell the difference between an 18 charisma and a 14 charisma, those are not the only things involved in an interaction between PCs and NPCs. There will be proficiency, starting attitudes, the NPC maybe getting up on the wrong side of the bed that morning or not liking elves or many other variables. That combination of variables makes it impossible for the PCs to know whether a bunch of successes and failures are due to one PC having a +3 total, and the other a +5 total. They just can't plot out all interactions in enough detail to figure out which of the two PCs is better at talking to people.</p><p></p><p>Point 2: If you take the sentence "DMs describe damage in different ways." out of context you are correct. However, the context of the rest of that paragraph shows that the "different ways" are just different ways to describe hits for creatures with more than half hit points, less than half hit points, and zero hit points. For example, a sword swing that hits for 10 points of damage against a PC with max 80 hit points can be described as follows, DM 1) The priest of Bane swings his sword at your head and you duck at the last second, losing a few hairs in the process, or DM 2) The priest of Bane swings his sword at you and the firm hand of Tyr, your god, slows the swing down just enough that it fails to penetrate your armor, or DM 3) The priest of Bane swings his sword hard at your middle, you step backwards involuntarily and luckily stumble to your left, causing the sword to glance off of your armor. </p><p></p><p>Point 3: The outcome, death by slit throat, is not in doubt in the slightest. Whether it takes you one cut, or you have to saw your way through the neck, it's going to happen 100%. Just declare it a success and move on.</p><p></p><p>Point 4: See above.</p><p></p><p>Point: 5: Skipping, because it's just not worth trying to teach you what metagaming is anymore.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7552826, member: 23751"] Since Saelorn apparently posted and then blocked me to get in the last word, I'm going to respond off of my phone email due to the poor form involved with that sort of tactic. Point 1: While it's possible to tell the difference between an 18 charisma and a 14 charisma, those are not the only things involved in an interaction between PCs and NPCs. There will be proficiency, starting attitudes, the NPC maybe getting up on the wrong side of the bed that morning or not liking elves or many other variables. That combination of variables makes it impossible for the PCs to know whether a bunch of successes and failures are due to one PC having a +3 total, and the other a +5 total. They just can't plot out all interactions in enough detail to figure out which of the two PCs is better at talking to people. Point 2: If you take the sentence "DMs describe damage in different ways." out of context you are correct. However, the context of the rest of that paragraph shows that the "different ways" are just different ways to describe hits for creatures with more than half hit points, less than half hit points, and zero hit points. For example, a sword swing that hits for 10 points of damage against a PC with max 80 hit points can be described as follows, DM 1) The priest of Bane swings his sword at your head and you duck at the last second, losing a few hairs in the process, or DM 2) The priest of Bane swings his sword at you and the firm hand of Tyr, your god, slows the swing down just enough that it fails to penetrate your armor, or DM 3) The priest of Bane swings his sword hard at your middle, you step backwards involuntarily and luckily stumble to your left, causing the sword to glance off of your armor. Point 3: The outcome, death by slit throat, is not in doubt in the slightest. Whether it takes you one cut, or you have to saw your way through the neck, it's going to happen 100%. Just declare it a success and move on. Point 4: See above. Point: 5: Skipping, because it's just not worth trying to teach you what metagaming is anymore. [/QUOTE]
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yes, this again: Fighters need more non-combat options
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