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Yet Another Arcane Trickster / Bladesinger Thread: The Concentration Problem
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<blockquote data-quote="Esker" data-source="post: 7626303" data-attributes="member: 6966824"><p>We've only leveled once since this post, so I haven't gotten to that ASI yet, but I'll keep you posted.</p><p></p><p>I could certainly see just a two-level dip making sense, though right, it only ends up advancing your spell slots by one caster level due to the weird round down rule kicking in once you have spell casting from two classes. And delaying those ASIs hurts for sure. Plus it means you don't get Shadow Blade until level 9.</p><p></p><p>I also really like Mobile on this build, since between Bladesong and Shadow Blade, you usually don't have a bonus action free to disengage until the third round. But it's also worth noting that between bladesong, shield, and uncanny dodge, you're likely to be one of the tankiest party members (low HP aside), so you may not necessarily <em>want </em>to be dipping away if it means one of your allies gets whacked instead of you. Really depends on the rest of the party; in a party full of ranged characters or where all the melee characters have some kind of AoO avoidance mechanism, Mobile paired with booming blade becomes amazing, since if you can leave the enemy with nobody in melee range, it makes triggering the extra damage from BB that much more likely.</p></blockquote><p></p>
[QUOTE="Esker, post: 7626303, member: 6966824"] We've only leveled once since this post, so I haven't gotten to that ASI yet, but I'll keep you posted. I could certainly see just a two-level dip making sense, though right, it only ends up advancing your spell slots by one caster level due to the weird round down rule kicking in once you have spell casting from two classes. And delaying those ASIs hurts for sure. Plus it means you don't get Shadow Blade until level 9. I also really like Mobile on this build, since between Bladesong and Shadow Blade, you usually don't have a bonus action free to disengage until the third round. But it's also worth noting that between bladesong, shield, and uncanny dodge, you're likely to be one of the tankiest party members (low HP aside), so you may not necessarily [I]want [/I]to be dipping away if it means one of your allies gets whacked instead of you. Really depends on the rest of the party; in a party full of ranged characters or where all the melee characters have some kind of AoO avoidance mechanism, Mobile paired with booming blade becomes amazing, since if you can leave the enemy with nobody in melee range, it makes triggering the extra damage from BB that much more likely. [/QUOTE]
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