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Yet another Solos fix: "Solo actions"
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7059296" data-attributes="member: 82106"><p>Right! And beyond that, this type of encounter in AD&D would be 20 minutes at the table, tops. Yet it will eat 30-40 at least in 4e for most groups, and 1 hour for many. Its a matter of how to productively spend your time. People say '4e has no time for plot', but that's only true if you play this sort of stuff where there's no plot INSIDE the encounters. </p><p></p><p>Think about it this way. DMG1 is telling you to go right to the action, and the action in 4e is organized into encounters. How CAN their be plot in 4e, as written, unless it happens inside encounters??!!!! I mean, sure, you can have interludes of some sort, and SCs can contain anything, but even as-written 4e envisages 2-3 combat encounters per SC. CLEARLY something like KotS is missing the boat with its long runs of simple encounters.</p><p></p><p>And yes, those simple encounters each illustrated one basic combat tactic. In one you could push guys, in another there was an obscuring zone, there's a table you can jump on in another, etc. Still each room was basically fairly limited in size and had one tactical element and one or two monster shticks. That would be OK if there was something dynamic or plot-critical to the encounter! These just fell short. </p><p></p><p>I mean, it was the very first 4e adventure (maybe besides Kobold Hall) ever written. We could be nicer to it MAYBE. Still, Kobold Hall was basically the same concept, but mercifully compressed into about 5 encounters!</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7059296, member: 82106"] Right! And beyond that, this type of encounter in AD&D would be 20 minutes at the table, tops. Yet it will eat 30-40 at least in 4e for most groups, and 1 hour for many. Its a matter of how to productively spend your time. People say '4e has no time for plot', but that's only true if you play this sort of stuff where there's no plot INSIDE the encounters. Think about it this way. DMG1 is telling you to go right to the action, and the action in 4e is organized into encounters. How CAN their be plot in 4e, as written, unless it happens inside encounters??!!!! I mean, sure, you can have interludes of some sort, and SCs can contain anything, but even as-written 4e envisages 2-3 combat encounters per SC. CLEARLY something like KotS is missing the boat with its long runs of simple encounters. And yes, those simple encounters each illustrated one basic combat tactic. In one you could push guys, in another there was an obscuring zone, there's a table you can jump on in another, etc. Still each room was basically fairly limited in size and had one tactical element and one or two monster shticks. That would be OK if there was something dynamic or plot-critical to the encounter! These just fell short. I mean, it was the very first 4e adventure (maybe besides Kobold Hall) ever written. We could be nicer to it MAYBE. Still, Kobold Hall was basically the same concept, but mercifully compressed into about 5 encounters! [/QUOTE]
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Yet another Solos fix: "Solo actions"
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