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<blockquote data-quote="Alex319" data-source="post: 4650745" data-attributes="member: 45678"><p>Well, first of all, it is a good idea to reword the benefit to:</p><p></p><p><em>Based on the action taken, you may apply this bonus to either one attack roll, one damage roll, or one Defense. If you apply it to a damage roll, and that damage roll affected multiple targets, the bonus damage from this ability applies to only one of those targets (your choice). If you apply it to a defense, the bonus expires at the start of your next turn.</em></p><p></p><p>This stops it from being used to gain an extremely large benefit by applying a damage bonus against lots of targets, and also makes it a little more clear.</p><p></p><p>And the size of the benefit itself doesn't seem that bad. At heroic tier levels players will likely have a +10 to +15 to their best skills, so they will be getting +1-4 with each use of this skill. At epic tier players will have about a +30 to +35, so they will be getting +5-8 with each use of this skill.</p><p></p><p>Now, let's think about how to make this, as you said, "right between 'so good we want to use it every turn' and 'why would I bother'." Increasing the base DC will not affect this, because the way it is now, it costs nothing to use if you wouldn't have used your move or minor action for something else that round, so people will still use it every round that happens. One way to achieve the effect you want would be to make it an encounter power, so that people don't use it every round they have an action to spare. But even then, it's still power creep (players will use it when they have an extra action to spare so it won't cost them anything) and it probably is going to be difficult to come up with an innovative, creative new skill use every encounter, so it might end up turning into a routine bonus like any other.</p><p></p><p>One idea I have is the following: make it a free action that costs an action point to use, but that does not count toward the limit of one action point per encounter. This has the following advantages:</p><p></p><p>- Gives people an incentive to use the ability, by giving them an advantage: the ability to ignore the one action point per encounter limit. (If you didn't allow this, then people would rarely use this ability since the normal use of an AP is usually more powerful.)</p><p>- However, also provides a cost to using the ability: you have to spend an AP.</p><p>- People will tend to use Skill Advantage in big fights, like boss fights, when they've used up their AP use but still want an extra boost. Since boss fights tend to be more unique than regular fights, this will lead to more unique uses of Skill Advantage.</p></blockquote><p></p>
[QUOTE="Alex319, post: 4650745, member: 45678"] Well, first of all, it is a good idea to reword the benefit to: [I]Based on the action taken, you may apply this bonus to either one attack roll, one damage roll, or one Defense. If you apply it to a damage roll, and that damage roll affected multiple targets, the bonus damage from this ability applies to only one of those targets (your choice). If you apply it to a defense, the bonus expires at the start of your next turn.[/I] This stops it from being used to gain an extremely large benefit by applying a damage bonus against lots of targets, and also makes it a little more clear. And the size of the benefit itself doesn't seem that bad. At heroic tier levels players will likely have a +10 to +15 to their best skills, so they will be getting +1-4 with each use of this skill. At epic tier players will have about a +30 to +35, so they will be getting +5-8 with each use of this skill. Now, let's think about how to make this, as you said, "right between 'so good we want to use it every turn' and 'why would I bother'." Increasing the base DC will not affect this, because the way it is now, it costs nothing to use if you wouldn't have used your move or minor action for something else that round, so people will still use it every round that happens. One way to achieve the effect you want would be to make it an encounter power, so that people don't use it every round they have an action to spare. But even then, it's still power creep (players will use it when they have an extra action to spare so it won't cost them anything) and it probably is going to be difficult to come up with an innovative, creative new skill use every encounter, so it might end up turning into a routine bonus like any other. One idea I have is the following: make it a free action that costs an action point to use, but that does not count toward the limit of one action point per encounter. This has the following advantages: - Gives people an incentive to use the ability, by giving them an advantage: the ability to ignore the one action point per encounter limit. (If you didn't allow this, then people would rarely use this ability since the normal use of an AP is usually more powerful.) - However, also provides a cost to using the ability: you have to spend an AP. - People will tend to use Skill Advantage in big fights, like boss fights, when they've used up their AP use but still want an extra boost. Since boss fights tend to be more unique than regular fights, this will lead to more unique uses of Skill Advantage. [/QUOTE]
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