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<blockquote data-quote="Alex319" data-source="post: 4650752" data-attributes="member: 45678"><p>Oh, and a couple more design considerations: The way you have it set up, increasing attack rolls is likely to be the way this power is used a significant majority of the time. It will likely be used mainly to boost dailies, where ensuring you hit is more important than adding a little extra damage, and increasing a defense is going to be a very rare use because monsters could always attack someone else or target a different defense that turn. (It is probably a good idea to make the bonus apply to all defenses for a turn, not just one defense, just to make it more likely that it will actually be used that way.)</p><p></p><p>And also, this might be a good time, if you want to, to apply the "DM's Best Friend" and add +2 or so to the bonus if players use Skill Advantage with a particularly creative or dramatic skill use.</p></blockquote><p></p>
[QUOTE="Alex319, post: 4650752, member: 45678"] Oh, and a couple more design considerations: The way you have it set up, increasing attack rolls is likely to be the way this power is used a significant majority of the time. It will likely be used mainly to boost dailies, where ensuring you hit is more important than adding a little extra damage, and increasing a defense is going to be a very rare use because monsters could always attack someone else or target a different defense that turn. (It is probably a good idea to make the bonus apply to all defenses for a turn, not just one defense, just to make it more likely that it will actually be used that way.) And also, this might be a good time, if you want to, to apply the "DM's Best Friend" and add +2 or so to the bonus if players use Skill Advantage with a particularly creative or dramatic skill use. [/QUOTE]
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