Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Talking the Talk
You Bastard! "A New Begining?!"[Players and Intrest Wanted!] [Feedback Requested!]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rathan" data-source="post: 3435141" data-attributes="member: 1322"><p>A little rules set I've been working on... the Powers are slightly new... or at least tweeked from the last version of the game.... the rules are more reworded and reworked.</p><p></p><p><strong>Flags:</strong></p><p></p><p><em><strong>Default:</strong></em></p><p>These are the 'units' that a fighter strives to obtain to win the match over thier opponent. For this explination lets assume a fight was set for three flags to win the match. All three flags would start in a Neutral Position, i.e, 3 Flags Neutral. Opponent 1 jumps out into a commanding lead winning the first two rounds, giving him two flags leaving one flag still neutral. On the third round Opponent 2 finally chimes in with a win of his own. At this point a flag would be taken from Opponent 1 and returned to the neutral flags in the middle making the battle score in essence look like Opponent 1: 1 Flag; 2 Flags Neutral. And this seesaw battle would continue untill one opponent is able to obtain all three flags to win the match.</p><p><em><strong>Speed:</strong></em></p><p>Unlike descibed above, this type of flag gaining method can make things move a bit faster. Instead of the flags moving back and forth between opponents from a neutral position, flags just accumulate as you win rounds. The first opponent to reach the set number of flags to win the match is victorious.</p><p></p><p><strong>Types of Matches:</strong></p><p></p><p><em><strong>Regular Matches</strong></em></p><p>In a regular match the winner of the insult round at the beginning the match will set a number of flags to fight towards. Each round a move will be generated by both opponents and a judge will base a judgement off said moves as how one move does aginst the other. The move that the judge chooses to prevail over the other will win a flag for the round. The match will continue in this way untill one fighter or the other reached to specified number of flags to win the match. </p><p><em><strong>Strategy matches</strong></em> </p><p>In a strategy match, every three rounds, the fighters post five moves and subsequently choose which move they will decide to use. Judges are encouraged to pay special attention to moves that might well cancel out another's. After three of the five moves are used, another hand of five moves is generated. The advantages to this is that fighters can try and choose their best moves, are more likely to get a signature style and are able to attempt to match defenses to their opponents attacks.</p><p><em><strong>Style Matches</strong></em> </p><p>In a style match the fighters use the generated move as a basis to describe what they do to their opponent. Judges must first decide if they think the description is fair based on the generated move, and they must then decide which description sounds more like a move that would garner a round victory. In a style move a better-generated move is a move that allows for good description. A good description is one that appeals to the judge as a round winner. It is the description of the attack, not the generated move itself that is judged by the judges in a style match. Obviously the better your writing skills the better you will do in such a match.</p><p></p><p><strong>Powers and Character Perks:</strong></p><p></p><p><strong>Signature Style:</strong> If a character uses a move with a signature style he knows and wins the round, he wins an extra point. Fighters are immune to moves generated containing a signature style they know. Signature styles are normally chosen from the last style used to win the fight that led to the tier advancement. If this style is already known, the next move is used and so on. If necessary a judge can randomly choose a style for the fighter.</p><p></p><p><strong>Followers:</strong> Once reaching the third tier in any path, a character can now choose to join a gang/faction/group/dojo or start one of thier own. Those wishing to start some sort of group for others to follow, let it be noted it can be anything really, from a gang in the inner streets, to rockband if you so choose and anything inbetween. </p><p>I ask those of which that choose to start such a group please use disgression on what is chosen, as you will not be allowed to have an all powerfull mob with connections out the wazoo. Choosing members carefully is essential, as only groups in good standing (i.e. with a winning record) may take in new members. A winnging recond means that each fight fought while in one of these groups by all members will be recoded victories and losses for the whole of the group.</p><p>An Example if you will; John Doe's just started his dojo and has recruited two new members. He along with his two new students each fight one match aginst an opponent that has challenged them. Two of them are victorious, the other was not. For terms of the Dojo's record it would be 2-1 as two of them were victorious and one suffered a loss. The Dojo is still in good standing but not looking so hot. Never-the-less they can still recruit new members as they still have a winning recond. </p><p>Unless otherwised discussed with the group leader, only the founder or current group leader can accept requests or offer admittance into his or her group.</p><p>A group may have diffrent paths in thier little gathering as well, but remember to keep this within reason. It is acceptable that a Law Path group leader my ask or accept a Good Path member to join his or her group, but not so much so for a Chaos Group Memeber to invite or accept entry of a Law Path to his or her group.</p><p>If a group leader wishes to remove a memeber from his or her group a challenge must be issued to said person he or she wishes to oust. This challange may either me accepted and fought, or the challangee may opt to forfeit the match and leave under his or her own valition. No loss will go on record for this forfiet of the leadrers challenge.</p></blockquote><p></p>
[QUOTE="Rathan, post: 3435141, member: 1322"] A little rules set I've been working on... the Powers are slightly new... or at least tweeked from the last version of the game.... the rules are more reworded and reworked. [b]Flags:[/b] [i][b]Default:[/b][/i][b][/b] These are the 'units' that a fighter strives to obtain to win the match over thier opponent. For this explination lets assume a fight was set for three flags to win the match. All three flags would start in a Neutral Position, i.e, 3 Flags Neutral. Opponent 1 jumps out into a commanding lead winning the first two rounds, giving him two flags leaving one flag still neutral. On the third round Opponent 2 finally chimes in with a win of his own. At this point a flag would be taken from Opponent 1 and returned to the neutral flags in the middle making the battle score in essence look like Opponent 1: 1 Flag; 2 Flags Neutral. And this seesaw battle would continue untill one opponent is able to obtain all three flags to win the match. [i][b]Speed:[/b][/i][b][/b] Unlike descibed above, this type of flag gaining method can make things move a bit faster. Instead of the flags moving back and forth between opponents from a neutral position, flags just accumulate as you win rounds. The first opponent to reach the set number of flags to win the match is victorious. [b]Types of Matches:[/b] [i][b]Regular Matches[/b][/i][b][/b] In a regular match the winner of the insult round at the beginning the match will set a number of flags to fight towards. Each round a move will be generated by both opponents and a judge will base a judgement off said moves as how one move does aginst the other. The move that the judge chooses to prevail over the other will win a flag for the round. The match will continue in this way untill one fighter or the other reached to specified number of flags to win the match. [i][b]Strategy matches[/b][/i][b][/b] In a strategy match, every three rounds, the fighters post five moves and subsequently choose which move they will decide to use. Judges are encouraged to pay special attention to moves that might well cancel out another's. After three of the five moves are used, another hand of five moves is generated. The advantages to this is that fighters can try and choose their best moves, are more likely to get a signature style and are able to attempt to match defenses to their opponents attacks. [i][b]Style Matches[/b][/i] In a style match the fighters use the generated move as a basis to describe what they do to their opponent. Judges must first decide if they think the description is fair based on the generated move, and they must then decide which description sounds more like a move that would garner a round victory. In a style move a better-generated move is a move that allows for good description. A good description is one that appeals to the judge as a round winner. It is the description of the attack, not the generated move itself that is judged by the judges in a style match. Obviously the better your writing skills the better you will do in such a match. [b]Powers and Character Perks:[/b] [b]Signature Style:[/b] If a character uses a move with a signature style he knows and wins the round, he wins an extra point. Fighters are immune to moves generated containing a signature style they know. Signature styles are normally chosen from the last style used to win the fight that led to the tier advancement. If this style is already known, the next move is used and so on. If necessary a judge can randomly choose a style for the fighter. [b]Followers:[/b] Once reaching the third tier in any path, a character can now choose to join a gang/faction/group/dojo or start one of thier own. Those wishing to start some sort of group for others to follow, let it be noted it can be anything really, from a gang in the inner streets, to rockband if you so choose and anything inbetween. I ask those of which that choose to start such a group please use disgression on what is chosen, as you will not be allowed to have an all powerfull mob with connections out the wazoo. Choosing members carefully is essential, as only groups in good standing (i.e. with a winning record) may take in new members. A winnging recond means that each fight fought while in one of these groups by all members will be recoded victories and losses for the whole of the group. An Example if you will; John Doe's just started his dojo and has recruited two new members. He along with his two new students each fight one match aginst an opponent that has challenged them. Two of them are victorious, the other was not. For terms of the Dojo's record it would be 2-1 as two of them were victorious and one suffered a loss. The Dojo is still in good standing but not looking so hot. Never-the-less they can still recruit new members as they still have a winning recond. Unless otherwised discussed with the group leader, only the founder or current group leader can accept requests or offer admittance into his or her group. A group may have diffrent paths in thier little gathering as well, but remember to keep this within reason. It is acceptable that a Law Path group leader my ask or accept a Good Path member to join his or her group, but not so much so for a Chaos Group Memeber to invite or accept entry of a Law Path to his or her group. If a group leader wishes to remove a memeber from his or her group a challenge must be issued to said person he or she wishes to oust. This challange may either me accepted and fought, or the challangee may opt to forfeit the match and leave under his or her own valition. No loss will go on record for this forfiet of the leadrers challenge. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
You Bastard! "A New Begining?!"[Players and Intrest Wanted!] [Feedback Requested!]
Top