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<blockquote data-quote="Shayuri" data-source="post: 4751848" data-attributes="member: 4936"><p>Weeeelll, that's tricky. It's hard to contribute constructive creativity without understanding at least the basics of the framework we're operating in. Think of it as coloring in a coloring book. Constructive creativity means choosing unusual but interesting colors to fill in. But if I don't know the rules (ie - stay inside the lines) it's like grabbing random crayons and ignoring the lines as I scribble. </p><p></p><p>From the links provided, and reading the gameplay thread, I have an idea of how the game is played. Let me sum it up here, so you can tell me where I have it wrong, and where I'm missing things.</p><p></p><p>1) Issue or accept a formal post of challenge to or from another character.</p><p></p><p>2) Obtain a judge for this challenge, who will define the location.</p><p></p><p>3) Exchange taunts. Whoever wins this exchange goes first. </p><p></p><p>4) Use the move generator (the 'Move' button on it) to create a randomized pair of phrases. The first phrase is interpreted as an attack or offensive maneuver, and the post should describe the attack as relating to it in some way. The second phrase is a defense, and should likewise be described.</p><p></p><p>5) The judge decides who wins the round, based on subjective factors such as aesthetic appeal, as well as on how well the attacks and/or defenses seem to be matched to each other. There may or may not be more objective measures as well, such as special abilities, various 'styles' and so on. I admit, that rules link lost me at that point. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>6) A winner is declared, and is promoted the next grade within his tier. Advancement leads to special abilities being earned. The loser can be demoted, or under some circumstances, killed.</p><p></p><p>7) Goto 1.</p><p></p><p>Coda) Characters are very freeform in creation and flavor. Though the game itself takes on the form of a fantasy martial arts tournament, it's open to just about any concept. Similarly, flavor for attacks and defenses, while guided by the phrases, can include any type of effects that are reasonable for the character concept...though players are advised not to state the results of the attack/defense exchange, since it's the judge that decides that.</p><p></p><p>Sound about right?</p></blockquote><p></p>
[QUOTE="Shayuri, post: 4751848, member: 4936"] Weeeelll, that's tricky. It's hard to contribute constructive creativity without understanding at least the basics of the framework we're operating in. Think of it as coloring in a coloring book. Constructive creativity means choosing unusual but interesting colors to fill in. But if I don't know the rules (ie - stay inside the lines) it's like grabbing random crayons and ignoring the lines as I scribble. From the links provided, and reading the gameplay thread, I have an idea of how the game is played. Let me sum it up here, so you can tell me where I have it wrong, and where I'm missing things. 1) Issue or accept a formal post of challenge to or from another character. 2) Obtain a judge for this challenge, who will define the location. 3) Exchange taunts. Whoever wins this exchange goes first. 4) Use the move generator (the 'Move' button on it) to create a randomized pair of phrases. The first phrase is interpreted as an attack or offensive maneuver, and the post should describe the attack as relating to it in some way. The second phrase is a defense, and should likewise be described. 5) The judge decides who wins the round, based on subjective factors such as aesthetic appeal, as well as on how well the attacks and/or defenses seem to be matched to each other. There may or may not be more objective measures as well, such as special abilities, various 'styles' and so on. I admit, that rules link lost me at that point. :) 6) A winner is declared, and is promoted the next grade within his tier. Advancement leads to special abilities being earned. The loser can be demoted, or under some circumstances, killed. 7) Goto 1. Coda) Characters are very freeform in creation and flavor. Though the game itself takes on the form of a fantasy martial arts tournament, it's open to just about any concept. Similarly, flavor for attacks and defenses, while guided by the phrases, can include any type of effects that are reasonable for the character concept...though players are advised not to state the results of the attack/defense exchange, since it's the judge that decides that. Sound about right? [/QUOTE]
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