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You Can Play TORMENT: TIDES OF NUMENERA Tomorrow (Sort Of)
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<blockquote data-quote="Morrus" data-source="post: 7692705" data-attributes="member: 1"><p>I don't often cover video games, but the spiritual successor to<em> Planescape: Torment</em> can't be ignored! Actually, I've mentioned this a few times before; <em>Torment: Tides of Numenera</em> is based on Monte Cook's <em>Numenera </em>world and roleplaying game. PC Games has an <a href="http://www.pcgamesn.com/torment-tides-of-numenera/torment-tides-of-numenera-early-access-review" target="_blank">early access review</a> of it - it's kind of mixed, although it is based on a slightly buggy Kickstarter backers beta version. The game launches on Steam Early Access tomorrow, in a version which contains about a fifth of the game. However, the review does indicate that [HQ]"Planescape: Torment’s influence is pretty strong from the get-go"[/HQ], and so those who are fans of the original game by Black Isle should find this offering intriguing, albeit the game is [HQ]"more high falutin, however; not as easy to digest as its predecessor."[/HQ][PRBREAK][/PRBREAK]</p><p style="text-align: center"></p> <p style="text-align: center">[ATTACH=full]110262[/ATTACH]</p> <p style="text-align: center"></p><p></p><p></p><p>The full review is worth the read, and fans of <em>Planescape: Torment</em> or of <em>Numenera</em> might wish to check out the Early Access on Steam tomorrow. For other folks, it might be worth hanging on for a bit and waiting until the game's development gets a little further along. </p><p></p><p>[hq]"Playing Tides of Numenera feels like playing a great tabletop RPG, where the Game Master favours narrative over action-packed lootfests and dragon-slaying. That’s not surprising, since Numenera is actually the setting of a tabletop RPG, created by D&D game designer Monte Cook, which “focuses on story and ideas over mechanics.” The sometimes obtuse rules of D&D have been replaced with philosophical concepts and surrealism, making it a less fussy, though undeniably stranger, system. </p><p></p><p>In videogame terms, it’s more like an adventure game than a traditional RPG, with its long, meandering – but intriguing – conversations and esoteric puzzles. </p><p></p><p>Sometimes, it delves into the more conventional aspects of RPGs though – and right now it’s worse off for it. Take combat, for instance: plodding, turn-based fights absent excitement. Interactable objects dotted around the place might confer surprising bonuses on you or your party, requiring skill checks and a spot of luck, and conversations and story seep into battles with interesting results, but the actual act of fighting is slow and weightless and ultimately just a wee bit dull. Avoiding fights or trying to cut them short can be a lot more interesting – allowing you to be shrewd or clever rather than just violent."[/hq]</p><p></p><p></p><p style="text-align: center"></p> <p style="text-align: center">[ATTACH=full]110263[/ATTACH]</p></blockquote><p></p>
[QUOTE="Morrus, post: 7692705, member: 1"] I don't often cover video games, but the spiritual successor to[I] Planescape: Torment[/I] can't be ignored! Actually, I've mentioned this a few times before; [I]Torment: Tides of Numenera[/I] is based on Monte Cook's [I]Numenera [/I]world and roleplaying game. PC Games has an [URL="http://www.pcgamesn.com/torment-tides-of-numenera/torment-tides-of-numenera-early-access-review"]early access review[/URL] of it - it's kind of mixed, although it is based on a slightly buggy Kickstarter backers beta version. The game launches on Steam Early Access tomorrow, in a version which contains about a fifth of the game. However, the review does indicate that [HQ]"Planescape: Torment’s influence is pretty strong from the get-go"[/HQ], and so those who are fans of the original game by Black Isle should find this offering intriguing, albeit the game is [HQ]"more high falutin, however; not as easy to digest as its predecessor."[/HQ][PRBREAK][/PRBREAK] [CENTER] [ATTACH=FULL]110262[/ATTACH] [/CENTER] The full review is worth the read, and fans of [I]Planescape: Torment[/I] or of [I]Numenera[/I] might wish to check out the Early Access on Steam tomorrow. For other folks, it might be worth hanging on for a bit and waiting until the game's development gets a little further along. [hq]"Playing Tides of Numenera feels like playing a great tabletop RPG, where the Game Master favours narrative over action-packed lootfests and dragon-slaying. That’s not surprising, since Numenera is actually the setting of a tabletop RPG, created by D&D game designer Monte Cook, which “focuses on story and ideas over mechanics.” The sometimes obtuse rules of D&D have been replaced with philosophical concepts and surrealism, making it a less fussy, though undeniably stranger, system. In videogame terms, it’s more like an adventure game than a traditional RPG, with its long, meandering – but intriguing – conversations and esoteric puzzles. Sometimes, it delves into the more conventional aspects of RPGs though – and right now it’s worse off for it. Take combat, for instance: plodding, turn-based fights absent excitement. Interactable objects dotted around the place might confer surprising bonuses on you or your party, requiring skill checks and a spot of luck, and conversations and story seep into battles with interesting results, but the actual act of fighting is slow and weightless and ultimately just a wee bit dull. Avoiding fights or trying to cut them short can be a lot more interesting – allowing you to be shrewd or clever rather than just violent."[/hq] [CENTER] [ATTACH=FULL]110263[/ATTACH][/CENTER] [/QUOTE]
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