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General Tabletop Discussion
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You Cant Fix The Class Imbalances IMHO
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<blockquote data-quote="Micah Sweet" data-source="post: 9172832" data-attributes="member: 6747251"><p>I really don't know what you mean by "getting into". ACKS I is a single core book with all the rules at the time. The author can't control what people decide to use; he himself doesn't have enslaving PCs in his own game as far as I know.</p><p></p><p>What do you think is the "kind of game" you're getting? One that has rules for pretty much everything, including unsavory practices? I already mentioned that his own setting uses slavery solely for the bad guys. If players want to start being slavers, that is a choice <em>they</em> are making, and if you want to call someone to task on it, how about start with them?</p><p></p><p>If you don't want slavery in your game at all, then don't use those rules for anyone. Having rules for it in the game is not condoning it in real life. And as I said, its a very small part of a very large game.</p></blockquote><p></p>
[QUOTE="Micah Sweet, post: 9172832, member: 6747251"] I really don't know what you mean by "getting into". ACKS I is a single core book with all the rules at the time. The author can't control what people decide to use; he himself doesn't have enslaving PCs in his own game as far as I know. What do you think is the "kind of game" you're getting? One that has rules for pretty much everything, including unsavory practices? I already mentioned that his own setting uses slavery solely for the bad guys. If players want to start being slavers, that is a choice [I]they[/I] are making, and if you want to call someone to task on it, how about start with them? If you don't want slavery in your game at all, then don't use those rules for anyone. Having rules for it in the game is not condoning it in real life. And as I said, its a very small part of a very large game. [/QUOTE]
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You Cant Fix The Class Imbalances IMHO
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