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General Tabletop Discussion
*Dungeons & Dragons
You Cant Fix The Class Imbalances IMHO
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<blockquote data-quote="Minigiant" data-source="post: 9173134" data-attributes="member: 63508"><p>But usually only if thy get to play the unbalanced part.</p><p>Look at the card game Hearthstone. Back in its highest peaks,it was big but unbalanced. People grumbled but they all played. Sure if your favorite class was weak, you could run a strong deck your second or third favorite class with your back up cards and a bit of dust.</p><p></p><p><strong>Then the cheap decks stopped being the powerful ones. OR even the decent ones</strong>. Only the strong P2W or brain dead decks were top tier.</p><p></p><p>That's the thing. People only tolerate the unbalance when its their favor.</p><p></p><p>And in order to halt dropping numbers, Blizzard had to define what the classes' tropes, strengths, and weaknesses are and enforce them.</p><p></p><p>What makes D&D unique amongst class based games is TSR's and WOTC's unwillingness to officially define and enforce. This is especially egregious in 5e with its slow schedule and "no new class" policy. </p><p></p><p>You can fix the class imbalance without rewriting 5e. It however requires identifying what each class does, what challenges it is good at, and which challenges it is bad at. Then reinforcing it.</p><p></p><p>You cannot say X is good at A, B, and C but has trouble with D and E then give it a subclass that gives it a good D and E value (the main tropes of Y) and a subclass that mimics the all the best parts of F (the unique feature of Z).</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9173134, member: 63508"] But usually only if thy get to play the unbalanced part. Look at the card game Hearthstone. Back in its highest peaks,it was big but unbalanced. People grumbled but they all played. Sure if your favorite class was weak, you could run a strong deck your second or third favorite class with your back up cards and a bit of dust. [B]Then the cheap decks stopped being the powerful ones. OR even the decent ones[/B]. Only the strong P2W or brain dead decks were top tier. That's the thing. People only tolerate the unbalance when its their favor. And in order to halt dropping numbers, Blizzard had to define what the classes' tropes, strengths, and weaknesses are and enforce them. What makes D&D unique amongst class based games is TSR's and WOTC's unwillingness to officially define and enforce. This is especially egregious in 5e with its slow schedule and "no new class" policy. You can fix the class imbalance without rewriting 5e. It however requires identifying what each class does, what challenges it is good at, and which challenges it is bad at. Then reinforcing it. You cannot say X is good at A, B, and C but has trouble with D and E then give it a subclass that gives it a good D and E value (the main tropes of Y) and a subclass that mimics the all the best parts of F (the unique feature of Z). [/QUOTE]
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You Cant Fix The Class Imbalances IMHO
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