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Level Up: Advanced 5th Edition (A5E)
You don't hate exploration, you hate survival
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<blockquote data-quote="SteveC" data-source="post: 9275256" data-attributes="member: 9053"><p>It really depends on the edition. Each edition has had sometimes radically different rules for what you get XP for. And that really did change what you did in play. The XP for gold in 1E made it so that fighting monsters was significantly less rewarding than sneaking around and getting treasure, for instance. And I believe that XP for gold rule vanished in 2E with the exception of an award for Thieves (please check me on this one, it's been a long time).</p><p></p><p>I am not sure, but I think that the first time I ever saw rules for XP from "quests" was in 3E. At least I remember it in the adventures. But most of what you were getting XP for was fighting monsters.</p><p></p><p>And 4E introduced XP for "skill challenges". I think that was the first time I ever saw core rules for encounters that weren't combat directly.</p><p></p><p>Now I know 5E does XP by encounter, but again from adventures I've run, there is an award for doing other things too. I'm going to admit that I haven't cracked open that DMG in going on a decade, so I'm not sure what the official ruling is.</p><p></p><p>It seems to me (and this may be just my perception) that for something as important as advancement there isn't necessarily a good understanding of how it works. Maybe it's just me who's going across multiple editions in my brain and no one else has this problem.</p></blockquote><p></p>
[QUOTE="SteveC, post: 9275256, member: 9053"] It really depends on the edition. Each edition has had sometimes radically different rules for what you get XP for. And that really did change what you did in play. The XP for gold in 1E made it so that fighting monsters was significantly less rewarding than sneaking around and getting treasure, for instance. And I believe that XP for gold rule vanished in 2E with the exception of an award for Thieves (please check me on this one, it's been a long time). I am not sure, but I think that the first time I ever saw rules for XP from "quests" was in 3E. At least I remember it in the adventures. But most of what you were getting XP for was fighting monsters. And 4E introduced XP for "skill challenges". I think that was the first time I ever saw core rules for encounters that weren't combat directly. Now I know 5E does XP by encounter, but again from adventures I've run, there is an award for doing other things too. I'm going to admit that I haven't cracked open that DMG in going on a decade, so I'm not sure what the official ruling is. It seems to me (and this may be just my perception) that for something as important as advancement there isn't necessarily a good understanding of how it works. Maybe it's just me who's going across multiple editions in my brain and no one else has this problem. [/QUOTE]
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Level Up: Advanced 5th Edition (A5E)
You don't hate exploration, you hate survival
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