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"You enter a 10 ft. x 10 ft. room. You see Cthulhu. Roll for Initiative."
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<blockquote data-quote="Inconsequenti-AL" data-source="post: 2293586" data-attributes="member: 6584"><p>I've had mixed experiences with this...</p><p></p><p>Had an old GM who used to use his collection of Cthullu monsters for every single game he ran. Be it Deadlands, Shadowrun, Elric - you name it, there were brain warping horrors in it: chicken legged cottages, glowy eyed demons and man eating tentacle trees. Not sure what the names were - my Cthulu Mythos is too low.</p><p></p><p>Initially this was cool, but got rather tired... as whatever system they went in, they'd tear you limb from limb without trying very hard. Though that was more of a bad reaction to all systems = survival horror than anything else.</p><p></p><p></p><p>Anyway, figure how they're handled is the key. If they're beatable, then it becomes a.n.other monster to kill. On the flip side, carefully used, they could be a lot of fun. Think the big guys would make great protagonists for a 'stop the summoning' type of plot. I normally found their cultists to be more interesting than the beasts and they'd work in any system.</p><p></p><p>My reaction to seeing them in a game I was playing would entirely depend on the DM.</p><p></p><p>If you're going to use them, I'd just slowly introduce them. Drop a few hints here and there. Perhaps put in some evidence of a 'new power' into some NPCs motivations. Make it weird and scary! Build it up to a full reveal. </p><p></p><p>I'd be strongly inclined to file the serial numbers off - use the same creatures and setup... rename them all and base them out of the far realms. Think that'd make it slot into DnD much better. YMMV.</p><p></p><p>/My 2 cp.</p></blockquote><p></p>
[QUOTE="Inconsequenti-AL, post: 2293586, member: 6584"] I've had mixed experiences with this... Had an old GM who used to use his collection of Cthullu monsters for every single game he ran. Be it Deadlands, Shadowrun, Elric - you name it, there were brain warping horrors in it: chicken legged cottages, glowy eyed demons and man eating tentacle trees. Not sure what the names were - my Cthulu Mythos is too low. Initially this was cool, but got rather tired... as whatever system they went in, they'd tear you limb from limb without trying very hard. Though that was more of a bad reaction to all systems = survival horror than anything else. Anyway, figure how they're handled is the key. If they're beatable, then it becomes a.n.other monster to kill. On the flip side, carefully used, they could be a lot of fun. Think the big guys would make great protagonists for a 'stop the summoning' type of plot. I normally found their cultists to be more interesting than the beasts and they'd work in any system. My reaction to seeing them in a game I was playing would entirely depend on the DM. If you're going to use them, I'd just slowly introduce them. Drop a few hints here and there. Perhaps put in some evidence of a 'new power' into some NPCs motivations. Make it weird and scary! Build it up to a full reveal. I'd be strongly inclined to file the serial numbers off - use the same creatures and setup... rename them all and base them out of the far realms. Think that'd make it slot into DnD much better. YMMV. /My 2 cp. [/QUOTE]
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