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"You enter a 10 ft. x 10 ft. room. You see Cthulhu. Roll for Initiative."
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<blockquote data-quote="Shemeska" data-source="post: 2295396" data-attributes="member: 11697"><p>A DM we had for a PS/FR/Birthright game I was in several years ago (in which we learned how sick Spellfire was) had an amusingly deadly house rule: if you said Cthulhu or named one of the major Great Old Ones, you had a 10% chance of them actually showing up.</p><p></p><p>And on one occasion, in the middle of Waterdeep harbor, Big C actually did show up. Half of the dockside district obliterated later we all sort of slunk out of the city over the piles of rotting Deep Ones and made our escape so as not to have to answer to any questions from the authorities if they suspected anything. Khelben was not happy with us...</p><p></p><p>It was amusing, but sometimes distracting from the game. The rule was adopted from the same one that her husband used in his own games, and he was a hardcore DM vs Players sort of guy.</p></blockquote><p></p>
[QUOTE="Shemeska, post: 2295396, member: 11697"] A DM we had for a PS/FR/Birthright game I was in several years ago (in which we learned how sick Spellfire was) had an amusingly deadly house rule: if you said Cthulhu or named one of the major Great Old Ones, you had a 10% chance of them actually showing up. And on one occasion, in the middle of Waterdeep harbor, Big C actually did show up. Half of the dockside district obliterated later we all sort of slunk out of the city over the piles of rotting Deep Ones and made our escape so as not to have to answer to any questions from the authorities if they suspected anything. Khelben was not happy with us... It was amusing, but sometimes distracting from the game. The rule was adopted from the same one that her husband used in his own games, and he was a hardcore DM vs Players sort of guy. [/QUOTE]
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"You enter a 10 ft. x 10 ft. room. You see Cthulhu. Roll for Initiative."
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