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You Got Peanut Butter in My Chocolate...D&D and Science-Fiction
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<blockquote data-quote="Celebrim" data-source="post: 3296940" data-attributes="member: 4937"><p>Or make them fragile and unrepairable artifacts of an earlier age. Or whatever. But it amounts to the same thing.</p><p> </p><p></p><p></p><p>Did you know that the Brits fielded a unit of longbowmen at the battle of Waterloo?</p><p></p><p>I know just a wee bit of military history. Enough to know that by the time you get to flintlock rifles, the age of the sword and spear are over for anyone that has the option to choose.</p><p></p><p></p><p></p><p>You mean as technology? Impossible? No. Difficult using the normal mechanics of a fantasy game? Yes, it is. Give every member of your party of 1st level characters a +5 mighty composite longbow. Now, give every member of the goblin warband a +5 mighty composite longbow. Who is more advantaged by this change? How will this threat effect how the game is played? How high of level must you be before a +5 mighty composite longbow isn't a threat in the hands of an ordinary warrior, much less a CR equivalent war band? How about if it can fire 3 times a round? How about if those goblin warriors also have hand grenades?</p><p></p><p></p><p></p><p>I have no idea what a D20 stormtrooper looks like. Skimming around the net for SW D20 weapons I found an entry for the Blastech E-11 (which sounded familiar) that does 5d4 damage, has a range increment of 90, a critical range of 19-20, and has an ability called 'multifire'. I suspect that would indeed change the game a bit if that was available. Gnolls in platemail with Blastech E-11's? What CR is that do you think?</p><p></p><p></p><p></p><p>Which is precisely why it gets away with 'blaster' fire that moves slowly enough to dodge (on screen speed is 200mph or less, which is about as fast as an crossbow bolt), characters wielding swords in an environment which presumably could include mortar and artillery fire (see how well you block a 155mm anti-personnel shell detonating within 15 meters with a light saber), flamethrowers, and weaponry more deadly than a .50 caliber machine guns, sniper rifles, or automatic 40mm grenade launchers. To say nothing of micomissiles, smart mines, mini-nukes, sonic weapons, and the rest of here and near future military tech. And its precisely why it gets away with space combat that follows the conventions of WWII fighter combat right down to the speed of the space fighters, the lack of guided munitions, the relative speed of thier weapons, the effective engagement distance, and the fact that they must make long swooping turns.</p><p></p><p>The point being that Star Wars doesn't attempt to model science fiction. Even its most modern stuff is mid-1940's technology level, and the rest is either the sort of pulp 1930's and 40's super-science that is basically magic or actually magic. So its hardly surprising that Star Wars gets away with heroic fantasy if you don't question its conventions, which you usually don't because the setting is so emmersive.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3296940, member: 4937"] Or make them fragile and unrepairable artifacts of an earlier age. Or whatever. But it amounts to the same thing. Did you know that the Brits fielded a unit of longbowmen at the battle of Waterloo? I know just a wee bit of military history. Enough to know that by the time you get to flintlock rifles, the age of the sword and spear are over for anyone that has the option to choose. You mean as technology? Impossible? No. Difficult using the normal mechanics of a fantasy game? Yes, it is. Give every member of your party of 1st level characters a +5 mighty composite longbow. Now, give every member of the goblin warband a +5 mighty composite longbow. Who is more advantaged by this change? How will this threat effect how the game is played? How high of level must you be before a +5 mighty composite longbow isn't a threat in the hands of an ordinary warrior, much less a CR equivalent war band? How about if it can fire 3 times a round? How about if those goblin warriors also have hand grenades? I have no idea what a D20 stormtrooper looks like. Skimming around the net for SW D20 weapons I found an entry for the Blastech E-11 (which sounded familiar) that does 5d4 damage, has a range increment of 90, a critical range of 19-20, and has an ability called 'multifire'. I suspect that would indeed change the game a bit if that was available. Gnolls in platemail with Blastech E-11's? What CR is that do you think? Which is precisely why it gets away with 'blaster' fire that moves slowly enough to dodge (on screen speed is 200mph or less, which is about as fast as an crossbow bolt), characters wielding swords in an environment which presumably could include mortar and artillery fire (see how well you block a 155mm anti-personnel shell detonating within 15 meters with a light saber), flamethrowers, and weaponry more deadly than a .50 caliber machine guns, sniper rifles, or automatic 40mm grenade launchers. To say nothing of micomissiles, smart mines, mini-nukes, sonic weapons, and the rest of here and near future military tech. And its precisely why it gets away with space combat that follows the conventions of WWII fighter combat right down to the speed of the space fighters, the lack of guided munitions, the relative speed of thier weapons, the effective engagement distance, and the fact that they must make long swooping turns. The point being that Star Wars doesn't attempt to model science fiction. Even its most modern stuff is mid-1940's technology level, and the rest is either the sort of pulp 1930's and 40's super-science that is basically magic or actually magic. So its hardly surprising that Star Wars gets away with heroic fantasy if you don't question its conventions, which you usually don't because the setting is so emmersive. [/QUOTE]
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