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You Got Peanut Butter in My Chocolate...D&D and Science-Fiction
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<blockquote data-quote="Celebrim" data-source="post: 3297934" data-attributes="member: 4937"><p>Mine as well.</p><p></p><p></p><p></p><p>I wouldn't go quite that far. There is a form of fantasy that takes the trappings of sci-fi and lays them over a heroic fantasy setting. Pulp fiction, space opera, science fantasy, whatever you want to call it. Most of the popular 'science fiction' is of this form, whether its Star Wars, Star Trek, Dune or Babylon 5. But whatever the preportions are, none of the conventions have really changed.</p><p></p><p>For me, fantasy is all about the stories and myths told during humanities 'heroic ages'. These are real periods of history which occurred for a real world reason. Technology advanced to the point that temporarily an armored warrior possessed a certain level of invunerability and a few well equipped and skilled individuals could face 'overwhelming odds' and win. To do that in science fiction usually requires bending the rules to a large extent and creating not the plausible but rather the implausible - for example the 'Lensman' universe. While the tech of the 'Lensman' universe is no less likely than FTL, altogether the choices are definately driven entirely by the plot needs rather than attempting at all to drive the plot by what seems to be a plausible future setting.</p><p></p><p></p><p></p><p>There are a few 'sufficiently advanced technologies' which depending on the game I'm going to overlook. The chief of these is probably FTL travel, although depending on the setting I might accept matter teleportation as well.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3297934, member: 4937"] Mine as well. I wouldn't go quite that far. There is a form of fantasy that takes the trappings of sci-fi and lays them over a heroic fantasy setting. Pulp fiction, space opera, science fantasy, whatever you want to call it. Most of the popular 'science fiction' is of this form, whether its Star Wars, Star Trek, Dune or Babylon 5. But whatever the preportions are, none of the conventions have really changed. For me, fantasy is all about the stories and myths told during humanities 'heroic ages'. These are real periods of history which occurred for a real world reason. Technology advanced to the point that temporarily an armored warrior possessed a certain level of invunerability and a few well equipped and skilled individuals could face 'overwhelming odds' and win. To do that in science fiction usually requires bending the rules to a large extent and creating not the plausible but rather the implausible - for example the 'Lensman' universe. While the tech of the 'Lensman' universe is no less likely than FTL, altogether the choices are definately driven entirely by the plot needs rather than attempting at all to drive the plot by what seems to be a plausible future setting. There are a few 'sufficiently advanced technologies' which depending on the game I'm going to overlook. The chief of these is probably FTL travel, although depending on the setting I might accept matter teleportation as well. [/QUOTE]
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You Got Peanut Butter in My Chocolate...D&D and Science-Fiction
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