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You Got Peanut Butter in My Chocolate...D&D and Science-Fiction
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<blockquote data-quote="Arrgh! Mark!" data-source="post: 3298909" data-attributes="member: 14559"><p>I have no real problem integrating magic with tech - one of my longest running campaigns had a bunch of barbarians and savages exploring the taboo land; an ancient city with a rather impressive amount of fallout. </p><p></p><p>These things can be interesting, but only if the setting allows them. It's a ton of fun to come across a suit of power armor in something like the wilderlands and take this piece of ancient tech to a wizard who doesn't have a clue how to run it. But that is a place where tech levels are important and you can only really buy plate in half a dozen places in the world. </p><p></p><p>On the other hand you have integrated modern fantasy - Eberron is basically it and can be a bunch of fun. But the tech/magic has a reason to be there.</p><p></p><p>The problem I feel is not that tech is in the game, but that often it isn't explained well enough. Sort of "Well, here's a laser gun. It's made by dwarves. From Spaaaaacccceeee!"</p><p></p><p>Yeah, okay. Nothing wrong with dwarves from space. But I'm a firm believer that genres shouldn't chop and change while in the same story. Want a fantasy/cyberpunk? Cool! Just don't make it a hard sci-fi halfway through the game. </p><p></p><p>And not enough people know that S+S has always had a ton of tech in it.</p></blockquote><p></p>
[QUOTE="Arrgh! Mark!, post: 3298909, member: 14559"] I have no real problem integrating magic with tech - one of my longest running campaigns had a bunch of barbarians and savages exploring the taboo land; an ancient city with a rather impressive amount of fallout. These things can be interesting, but only if the setting allows them. It's a ton of fun to come across a suit of power armor in something like the wilderlands and take this piece of ancient tech to a wizard who doesn't have a clue how to run it. But that is a place where tech levels are important and you can only really buy plate in half a dozen places in the world. On the other hand you have integrated modern fantasy - Eberron is basically it and can be a bunch of fun. But the tech/magic has a reason to be there. The problem I feel is not that tech is in the game, but that often it isn't explained well enough. Sort of "Well, here's a laser gun. It's made by dwarves. From Spaaaaacccceeee!" Yeah, okay. Nothing wrong with dwarves from space. But I'm a firm believer that genres shouldn't chop and change while in the same story. Want a fantasy/cyberpunk? Cool! Just don't make it a hard sci-fi halfway through the game. And not enough people know that S+S has always had a ton of tech in it. [/QUOTE]
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You Got Peanut Butter in My Chocolate...D&D and Science-Fiction
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