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You Got Peanut Butter in My Chocolate...D&D and Science-Fiction
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<blockquote data-quote="thedungeondelver" data-source="post: 3299220" data-attributes="member: 34865"><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">The case for mixing Sci-Fi and fantasy in <strong>D&D</strong> (of any stripe) is very strong. Going down the list - just of the things <strong>I</strong> know of - we find:</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">Erac's Cousin (Ernie Gygax's replacement character in his dad's original <strong>GREYHAWK</strong> campaign) traveled to "Barsoom" via the non-explained method used by John Carter <em>et al</em>. He met the august Warlord of Mars and learned to fight with two swords before returning to <strong>GREYHAWK</strong>.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">The original <strong>DUNGEONS & DRAGONS</strong> rules note that androids (among other creatures) are wholly the purview of the referee for creating the stats for.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'"><strong>SUPPLEMENT II: BLACKMOOR</strong> touches on that campaign world's extraterrestrial/superscience origins.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">Articles such as <strong>CLOCKWORK MONSTERS & FACELESS MEN</strong> and <strong>HOW GREEN WAS MY MARTIAN</strong> in <strong>THE STRATEGIC REVIEW</strong> detail adventures in SciFi settings during <strong>D&D</strong> games and should work as "adventure fuel" for the like-minded <strong>D&D</strong> referee.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">As noted elsewhere in this thead, <strong>TEKUMEL: EMPIRE OF THE PETAL THRONE</strong> is a fantastic/science setting with extended <strong>D&D</strong> rules (or it was, originally).</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">In the original <strong>DUNGEON MASTER'S GUIDE</strong> a methodology was outlined to introduce <strong>ADVANCED D&D</strong> characters in to <strong>GAMMA WORLD</strong> (and could just as easily work for <strong>METAMORPHOSIS ALPHA</strong>) as well as <strong>BOOT HILL</strong>.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">Of course the (in)famous module <strong>S3 EXPEDITION TO THE BARRIER PEAKS</strong> outlines adventures in a crashed starship in the <strong>WORLD OF GREYHAWK</strong> setting.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">In a "if you blink you'll miss it" moment, <strong>C1 THE HIDDEN SHRINE OF TAMOACHAN</strong> two SciFi elements pop up: a fully-working model of the <strong>WARDEN II</strong> generation starship (perhaps deposited there ages ago by the ancestors of survivors from the crashed starship in <strong>S3</strong>? hmm...) and what is essentially a sci-fi gadget: a "rod of shocking" complete with rather modern rubber handle and recharging method.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">Later, more "direct" efforts such as <strong>SPELLJAMMER</strong> and the like weren't as such to my liking, but they do exist. </span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'"></span></p></blockquote><p></p>
[QUOTE="thedungeondelver, post: 3299220, member: 34865"] [font=century gothic] The case for mixing Sci-Fi and fantasy in [b]D&D[/b] (of any stripe) is very strong. Going down the list - just of the things [b]I[/b] know of - we find: Erac's Cousin (Ernie Gygax's replacement character in his dad's original [b]GREYHAWK[/b] campaign) traveled to "Barsoom" via the non-explained method used by John Carter [i]et al[/i]. He met the august Warlord of Mars and learned to fight with two swords before returning to [b]GREYHAWK[/b]. The original [b]DUNGEONS & DRAGONS[/b] rules note that androids (among other creatures) are wholly the purview of the referee for creating the stats for. [b]SUPPLEMENT II: BLACKMOOR[/b] touches on that campaign world's extraterrestrial/superscience origins. Articles such as [B]CLOCKWORK MONSTERS & FACELESS MEN[/B] and [b]HOW GREEN WAS MY MARTIAN[/B] in [b]THE STRATEGIC REVIEW[/B] detail adventures in SciFi settings during [b]D&D[/b] games and should work as "adventure fuel" for the like-minded [b]D&D[/b] referee. As noted elsewhere in this thead, [b]TEKUMEL: EMPIRE OF THE PETAL THRONE[/b] is a fantastic/science setting with extended [b]D&D[/b] rules (or it was, originally). In the original [b]DUNGEON MASTER'S GUIDE[/b] a methodology was outlined to introduce [b]ADVANCED D&D[/B] characters in to [b]GAMMA WORLD[/B] (and could just as easily work for [b]METAMORPHOSIS ALPHA[/B]) as well as [b]BOOT HILL[/B]. Of course the (in)famous module [b]S3 EXPEDITION TO THE BARRIER PEAKS[/B] outlines adventures in a crashed starship in the [b]WORLD OF GREYHAWK[/B] setting. In a "if you blink you'll miss it" moment, [B]C1 THE HIDDEN SHRINE OF TAMOACHAN[/b] two SciFi elements pop up: a fully-working model of the [b]WARDEN II[/b] generation starship (perhaps deposited there ages ago by the ancestors of survivors from the crashed starship in [b]S3[/b]? hmm...) and what is essentially a sci-fi gadget: a "rod of shocking" complete with rather modern rubber handle and recharging method. Later, more "direct" efforts such as [b]SPELLJAMMER[/b] and the like weren't as such to my liking, but they do exist. [/font] [/QUOTE]
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