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You Got Peanut Butter in My Chocolate...D&D and Science-Fiction
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<blockquote data-quote="Celebrim" data-source="post: 3300703" data-attributes="member: 4937"><p>There is no problem in the sense that as long as you are willing to accept the same level of extraordinary lack of realism in the damage that battle axes do in the damage that rifles do. If you are willing to accept that a character can take dozens of bullet wounds, a few criticals before even slowing down, there is no problem whatsoever.</p><p></p><p>With that. </p><p></p><p></p><p></p><p>The problem is with that. The problem guns present is even if they aren't realistic, if they are at the least superior to more primitive weapons, the game suddenly gets wierd. Take your suggestion. If I equip goblins with weapons that make a ranged touch attack, this makes even and ordinary 1st level warrior a real threat to a relatively high level PC. I'd go so far as to suggest that 1st level goblin warriors become 500% more dangerous to high level PC's than they would be otherwise, and that's even before we deal with automatic weapons. </p><p></p><p>And that creates problems for D&D's rule system, not because it can't be done with a nod to realism, but because a nod to realism tends to diminish the game. The assumptions in D&D is that the PC's are capable of facing down hoards of bad guys in open mortal combat. If your 5th level fighter dies just as quickly to 1st level goblins as he did at 1st level, it totally changes the way you play the game.</p><p></p><p></p><p></p><p>It isn't. That isn't the problem.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3300703, member: 4937"] There is no problem in the sense that as long as you are willing to accept the same level of extraordinary lack of realism in the damage that battle axes do in the damage that rifles do. If you are willing to accept that a character can take dozens of bullet wounds, a few criticals before even slowing down, there is no problem whatsoever. With that. The problem is with that. The problem guns present is even if they aren't realistic, if they are at the least superior to more primitive weapons, the game suddenly gets wierd. Take your suggestion. If I equip goblins with weapons that make a ranged touch attack, this makes even and ordinary 1st level warrior a real threat to a relatively high level PC. I'd go so far as to suggest that 1st level goblin warriors become 500% more dangerous to high level PC's than they would be otherwise, and that's even before we deal with automatic weapons. And that creates problems for D&D's rule system, not because it can't be done with a nod to realism, but because a nod to realism tends to diminish the game. The assumptions in D&D is that the PC's are capable of facing down hoards of bad guys in open mortal combat. If your 5th level fighter dies just as quickly to 1st level goblins as he did at 1st level, it totally changes the way you play the game. It isn't. That isn't the problem. [/QUOTE]
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You Got Peanut Butter in My Chocolate...D&D and Science-Fiction
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