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You Got Peanut Butter in My Chocolate...D&D and Science-Fiction
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<blockquote data-quote="Celebrim" data-source="post: 3302242" data-attributes="member: 4937"><p>What I'm saying is that the tight coupling between offensive and defensive capabilities is part of the 'heroic' theme. In fact, the more the PC's defensive capabilities overwhelm threats, the more the game system is designed to a have 'heroic' feel to it. When you move in the other direction, offensive capabilities that overwhelm the PC's defenses, then you are moving in the direction of gritty realism, horror, and other sorts of games in which life is cheap. I'm not convinced that the D&D game system is well suited to that without a good deal of overhauling. In other words, its not just a matter of bringing in guns. It's that bringing in guns may well force you to change the rules.</p><p></p><p></p><p></p><p>In general it would mean less 'heroic' of tactics. Charging over an open field is what heroes do. It's what heroes do because in heroic ages (Early Bronze, Medieval) it works, and its works well because your armor can take the hit and you just keep on going like some sort of (to the guys you are charging) invincible super-hero with say skin that is invulnerable to weapons every where but your heal. Guns change that. Ever watched a Kurosawa film like say 'Seven Samurai'?</p><p></p><p></p><p></p><p>A sufficiently advanced magic is indistinguishable from technology.</p><p></p><p>All I'm saying is that I've never played in a game with high tech stuff that wasn't either extraordinarily lethal or else unintentionally comical in the same way that, ""These blast points... too accurate for Sand People. Only Imperial Stormtroopers are so precise." is unintentionally comical.</p><p></p><p>And this would be a bad thing? Getting more mileage out of low CR creatures? I know a few DM's who make that their specialty.</p></blockquote><p>[/QUOTE]</p>
[QUOTE="Celebrim, post: 3302242, member: 4937"] What I'm saying is that the tight coupling between offensive and defensive capabilities is part of the 'heroic' theme. In fact, the more the PC's defensive capabilities overwhelm threats, the more the game system is designed to a have 'heroic' feel to it. When you move in the other direction, offensive capabilities that overwhelm the PC's defenses, then you are moving in the direction of gritty realism, horror, and other sorts of games in which life is cheap. I'm not convinced that the D&D game system is well suited to that without a good deal of overhauling. In other words, its not just a matter of bringing in guns. It's that bringing in guns may well force you to change the rules. In general it would mean less 'heroic' of tactics. Charging over an open field is what heroes do. It's what heroes do because in heroic ages (Early Bronze, Medieval) it works, and its works well because your armor can take the hit and you just keep on going like some sort of (to the guys you are charging) invincible super-hero with say skin that is invulnerable to weapons every where but your heal. Guns change that. Ever watched a Kurosawa film like say 'Seven Samurai'? A sufficiently advanced magic is indistinguishable from technology. All I'm saying is that I've never played in a game with high tech stuff that wasn't either extraordinarily lethal or else unintentionally comical in the same way that, ""These blast points... too accurate for Sand People. Only Imperial Stormtroopers are so precise." is unintentionally comical. And this would be a bad thing? Getting more mileage out of low CR creatures? I know a few DM's who make that their specialty.[/QUOTE] [/QUOTE]
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