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You Have One Last Chance - Do You Try PF2?
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<blockquote data-quote="The-Magic-Sword" data-source="post: 7880644" data-attributes="member: 6801252"><p>Not gonna lie, it feels like your players are the reason your games keep falling apart, rather than the system per say. </p><p></p><p>My opinion: Find any players who have stuck with you through thick and thin, sit down with them and basically just them (the four of you? that's your core gaming group) say that you want something long term, and figure out what system that's going to be in. No one else comes into it until you have the system settled, because typically when you recruit people to a gaming group, its for a specific system- at least until you've been playing with them so long that they decide they're invested enough to stick with the core group regardless of what its playing.</p><p></p><p>Each player who wants a different system should present it to the group as a possible option, and explain what the appeal is and stuff, and the group should probably vote (or come to a unanimous decision.) As the GM, you have veto (you shouldn't have to run a system you don't like.) You guys can discuss the different systems and settle on one, any 'trying' should be a one to three session game with just the core group of people who are conscious that they're trying things out.</p></blockquote><p></p>
[QUOTE="The-Magic-Sword, post: 7880644, member: 6801252"] Not gonna lie, it feels like your players are the reason your games keep falling apart, rather than the system per say. My opinion: Find any players who have stuck with you through thick and thin, sit down with them and basically just them (the four of you? that's your core gaming group) say that you want something long term, and figure out what system that's going to be in. No one else comes into it until you have the system settled, because typically when you recruit people to a gaming group, its for a specific system- at least until you've been playing with them so long that they decide they're invested enough to stick with the core group regardless of what its playing. Each player who wants a different system should present it to the group as a possible option, and explain what the appeal is and stuff, and the group should probably vote (or come to a unanimous decision.) As the GM, you have veto (you shouldn't have to run a system you don't like.) You guys can discuss the different systems and settle on one, any 'trying' should be a one to three session game with just the core group of people who are conscious that they're trying things out. [/QUOTE]
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Community
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You Have One Last Chance - Do You Try PF2?
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