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<blockquote data-quote="Goblyns Hoard" data-source="post: 2664573" data-attributes="member: 19970"><p>Hope you don't mind but part of my job is writing proposals for business development. Whilst that's not quite the same as this I thought I'd have a go at rewording your proposal (whilst trying to keep true to your thoughts) in a way that might go down better. I'll stress I'm not in education and if there are any teachers around here that propose anything I would definitely take their word for it over mine (especially if they're US based - my assumption that you are given your use of the word principal). Also there are a few things you need to add to this as you will see (names, places, etc.). That said here goes:</p><p></p><p></p><p></p><p>Proposal for Development of a Games Club</p><p></p><p>Summary</p><p></p><p>The development of a safe and secure environment in which people inclined to play games, primarily role-playing games, but potentially also board and collectible card games, have a chaperoned location in which to gather and engage in their hobbies.</p><p></p><p>Introduction</p><p>We are Corey Gross, Ben Fisher, and Paul Karavaev. One of our main interests is playing a range of different games, primarily fantasy role-playing. A major challenge in our hobby is finding a game – i.e. finding other people in our area who enjoy the same sort of games as us. The different are often unaware of each other. Even when players have identified their similar interest it is often difficult to get gamers together. To solve this we would like to propose the establishment of a Gaming club to provide a safe and secure environment in which gamers can:</p><p></p><p>1. Get together in a suitable and chaperoned location to play a range of different types of games including board games, collectible card games and role-playing games</p><p>2. Exhibit what is involved in a gaming group to new-comers that may be interested in learning about these games and alleviate some of the negative stereotypes associated with these hobbies.</p><p></p><p>We (Corey, Ben, and Paul) would lead and direct the group. Each of us can set-up and run games independently, or participate in games together with other members. We have all played in our own games and have a good knowledge of the rules of a variety of different games. We are confident of our ability to help new-comers to come to understand the rules and themes of role-playing games.</p><p></p><p>The club would work in small groups of about 3-6 players (possibly more). Sponsors would be present to ensure the participants (including us) do not hurt each other, destroy property, abuse substances in school, or otherwise break school rules. Their involvement in games, knowledge of rules, etc. would not be required – though would be an option if they were interested in participating. At this time we have X people who have agreed to sponsor the club if permission is granted – these are listed below.</p><p></p><p>Benefits of the club:</p><p>Role-playing games have been much maligned by various parts of the tabloid press over the years, and many of the benefits of role-playing are sadly misunderstood. Role-playing games involve imaginative exercises in developing characters and coming together in a collaborative effort to create a story about those characters. This promotes creative writing skills, dramatization and social interaction.</p><p></p><p>The systems of these games involve the use of dice to introduce an element of chance to the game, with a variety of modifiers and probabilities coming into play due to the circumstances of any particular event in a game. This promotes mental arithmetic.</p><p></p><p>Another benefit of the club would be to the ability to have guests come in and provide extra advice and insight into aspects of the game. We know of two men (name them) who have agreed to be our sponsors (make sure they’ve agreed first). They have been playing various role-playing for X years and lead normal lives (Tom is a scientist at Institute X, Harry runs the hobby store Playin’ Games). They could on occasion attend games to help us develop our gaming skills and introduce new ways to run games or new techniques for bringing more life to a story.</p><p></p><p>However, due to an inability to consistently appear at meetings and gaming sessions, we have also persuaded some of our parents to take part in these events. The full list of sponsors is given below. If permission is granted we will undertake to arrange a schedule of sponsors who will cover each of the meetings & sessions.</p><p></p><p>1. List the names of </p><p>2. the two men </p><p>3. and any parents</p><p>4. you know would</p><p>5. be willing</p><p>6. Get their</p><p>7. permission first!</p><p>8. Include phone</p><p>9. numbers where possible</p><p></p><p>Meetings & Sessions</p><p></p><p>The gaming club would involve two different types of events – Meetings & Sessions.</p><p></p><p>Meetings would occur on Thursdays (when - during lunch/after classes/etc.). Meeting in a classroom, we would agree on gaming groups, prepare characters and discuss the next upcoming session. This enables whoever is running the game to fully prepare for the session knowing who the characters are and what they intend to do. It will also provide a convenient time and place for us to provide an introduction to new comers. Not everyone is required to show up at a meeting, but they are required to appear at a session. We would like to suggest that room X is a suitable location for this. (pick a room with suitable desks but NOTHING of significant value to the school – particularly not science labs)</p><p></p><p>Sessions would occur on one day of the weekend – preferably Saturday (again when – 10 till 2?). These would be where the game actually occurs. The players speak as if they were their characters, participate in a story line, and everyone socializes. It’s festive and we enjoy ourselves. Any refreshments would be supplied by individual participants. At the end of a session the room will be cleaned up and the room returned to it’s initial condition. We anticipate the only changes we would make would be moving a few desks together to bring groups together.</p><p></p><p>Conclusion</p><p>A Fantasy Role-playing Club is a social club. Participation improves the morale of a student and keeps them busy. Our environment is friendly, secure, and progressive. We already know that there are students who would join a club such as this. We realize what an undertaking this club would be, and the responsibility we would hold.</p><p></p><p>While a social club, however, a Fantasy Role-playing Club is enriching. My personal experience shows that there are friendships and good times to be had around a gaming table. D&D exercises the imagination and allows a player to be involved in a surreal reality. The sheer fun provided by the game deserves to be enjoyed by anyone who would potentially participate in this club.</p></blockquote><p></p>
[QUOTE="Goblyns Hoard, post: 2664573, member: 19970"] Hope you don't mind but part of my job is writing proposals for business development. Whilst that's not quite the same as this I thought I'd have a go at rewording your proposal (whilst trying to keep true to your thoughts) in a way that might go down better. I'll stress I'm not in education and if there are any teachers around here that propose anything I would definitely take their word for it over mine (especially if they're US based - my assumption that you are given your use of the word principal). Also there are a few things you need to add to this as you will see (names, places, etc.). That said here goes: Proposal for Development of a Games Club Summary The development of a safe and secure environment in which people inclined to play games, primarily role-playing games, but potentially also board and collectible card games, have a chaperoned location in which to gather and engage in their hobbies. Introduction We are Corey Gross, Ben Fisher, and Paul Karavaev. One of our main interests is playing a range of different games, primarily fantasy role-playing. A major challenge in our hobby is finding a game – i.e. finding other people in our area who enjoy the same sort of games as us. The different are often unaware of each other. Even when players have identified their similar interest it is often difficult to get gamers together. To solve this we would like to propose the establishment of a Gaming club to provide a safe and secure environment in which gamers can: 1. Get together in a suitable and chaperoned location to play a range of different types of games including board games, collectible card games and role-playing games 2. Exhibit what is involved in a gaming group to new-comers that may be interested in learning about these games and alleviate some of the negative stereotypes associated with these hobbies. We (Corey, Ben, and Paul) would lead and direct the group. Each of us can set-up and run games independently, or participate in games together with other members. We have all played in our own games and have a good knowledge of the rules of a variety of different games. We are confident of our ability to help new-comers to come to understand the rules and themes of role-playing games. The club would work in small groups of about 3-6 players (possibly more). Sponsors would be present to ensure the participants (including us) do not hurt each other, destroy property, abuse substances in school, or otherwise break school rules. Their involvement in games, knowledge of rules, etc. would not be required – though would be an option if they were interested in participating. At this time we have X people who have agreed to sponsor the club if permission is granted – these are listed below. Benefits of the club: Role-playing games have been much maligned by various parts of the tabloid press over the years, and many of the benefits of role-playing are sadly misunderstood. Role-playing games involve imaginative exercises in developing characters and coming together in a collaborative effort to create a story about those characters. This promotes creative writing skills, dramatization and social interaction. The systems of these games involve the use of dice to introduce an element of chance to the game, with a variety of modifiers and probabilities coming into play due to the circumstances of any particular event in a game. This promotes mental arithmetic. Another benefit of the club would be to the ability to have guests come in and provide extra advice and insight into aspects of the game. We know of two men (name them) who have agreed to be our sponsors (make sure they’ve agreed first). They have been playing various role-playing for X years and lead normal lives (Tom is a scientist at Institute X, Harry runs the hobby store Playin’ Games). They could on occasion attend games to help us develop our gaming skills and introduce new ways to run games or new techniques for bringing more life to a story. However, due to an inability to consistently appear at meetings and gaming sessions, we have also persuaded some of our parents to take part in these events. The full list of sponsors is given below. If permission is granted we will undertake to arrange a schedule of sponsors who will cover each of the meetings & sessions. 1. List the names of 2. the two men 3. and any parents 4. you know would 5. be willing 6. Get their 7. permission first! 8. Include phone 9. numbers where possible Meetings & Sessions The gaming club would involve two different types of events – Meetings & Sessions. Meetings would occur on Thursdays (when - during lunch/after classes/etc.). Meeting in a classroom, we would agree on gaming groups, prepare characters and discuss the next upcoming session. This enables whoever is running the game to fully prepare for the session knowing who the characters are and what they intend to do. It will also provide a convenient time and place for us to provide an introduction to new comers. Not everyone is required to show up at a meeting, but they are required to appear at a session. We would like to suggest that room X is a suitable location for this. (pick a room with suitable desks but NOTHING of significant value to the school – particularly not science labs) Sessions would occur on one day of the weekend – preferably Saturday (again when – 10 till 2?). These would be where the game actually occurs. The players speak as if they were their characters, participate in a story line, and everyone socializes. It’s festive and we enjoy ourselves. Any refreshments would be supplied by individual participants. At the end of a session the room will be cleaned up and the room returned to it’s initial condition. We anticipate the only changes we would make would be moving a few desks together to bring groups together. Conclusion A Fantasy Role-playing Club is a social club. Participation improves the morale of a student and keeps them busy. Our environment is friendly, secure, and progressive. We already know that there are students who would join a club such as this. We realize what an undertaking this club would be, and the responsibility we would hold. While a social club, however, a Fantasy Role-playing Club is enriching. My personal experience shows that there are friendships and good times to be had around a gaming table. D&D exercises the imagination and allows a player to be involved in a surreal reality. The sheer fun provided by the game deserves to be enjoyed by anyone who would potentially participate in this club. [/QUOTE]
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