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<blockquote data-quote="Lanefan" data-source="post: 8840611" data-attributes="member: 29398"><p>It does to me.</p><p></p><p>If I "build" (gads, I've come to despise that term!) a Thief but decide that as a part of his character he will never in fact steal anything despite his having all sorts of baked-in abilities designed to help him do so, all I'm doing is playing against (stereo)type; and if playing against type has somehow become controversial then something's gone a bit wrong somewhere.</p><p></p><p>Same thing if I come in with a Thief, say, whose character flaw is a fear of being alone; and thus will never go out on solo scouting sorties even though within the party his baked-in abilities make him by far the best-suited for doing so.</p><p></p><p>The general expectations can be present, sure, but if one's not allowed to play against those expectations then it's more like "demands" or "dictates", which hammers one's ability to play one's character as desired.</p><p></p><p>True; but even if one starts at it from a different direction e.g. personality first or character-story-arc first or whatever, if the game is using a class-based system then class-function-role is still going to be in there somewhere.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8840611, member: 29398"] It does to me. If I "build" (gads, I've come to despise that term!) a Thief but decide that as a part of his character he will never in fact steal anything despite his having all sorts of baked-in abilities designed to help him do so, all I'm doing is playing against (stereo)type; and if playing against type has somehow become controversial then something's gone a bit wrong somewhere. Same thing if I come in with a Thief, say, whose character flaw is a fear of being alone; and thus will never go out on solo scouting sorties even though within the party his baked-in abilities make him by far the best-suited for doing so. The general expectations can be present, sure, but if one's not allowed to play against those expectations then it's more like "demands" or "dictates", which hammers one's ability to play one's character as desired. True; but even if one starts at it from a different direction e.g. personality first or character-story-arc first or whatever, if the game is using a class-based system then class-function-role is still going to be in there somewhere. [/QUOTE]
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