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Younger Players Telling Us how Old School Gamers Played
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<blockquote data-quote="Thomas Shey" data-source="post: 8840763" data-attributes="member: 7026617"><p>I'll outright say I think the number of people who are going to bother to invest in abilities to any significant degree that they then don't use at all is vanishingly small unless its for a color dip-in; nobody is liable to buy a massive amount of Stealth skill and then never use it. And frankly in a group based game, going out of your way to not use abilities you have to help the group at all is pretty perverse, and most people out there are not running RPGs as five individual games where PCs occasionally interact.</p><p></p><p>Basically, at the end of the day its legitimate to ask "If you're going to take stealth and lockpicking at high levels, if you aren't at least going to function as a scout somewhat regularly, why are we taking you with us?" All the more since there's usually some tradeoff in terms of investment that means that someone who invests heavily in those is unlikely to be exactly great at any other things to justify their membership in a group that does things regularly.</p><p></p><p>While I realize the kind of games you run are far more tolerant of people just individually going off and doing their own thing that most do now (or, honestly, as far as I can tell, ever), while I can understand thinking some groups are overly fixated on a character function in the group being maximized until the wood cracks where the screws go in, there's still normally some purpose in them going along, and normally that's got to do with what they bring to the group others don't already supply. Otherwise they're just there because of PC glow, and that's not much of a virtue.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8840763, member: 7026617"] I'll outright say I think the number of people who are going to bother to invest in abilities to any significant degree that they then don't use at all is vanishingly small unless its for a color dip-in; nobody is liable to buy a massive amount of Stealth skill and then never use it. And frankly in a group based game, going out of your way to not use abilities you have to help the group at all is pretty perverse, and most people out there are not running RPGs as five individual games where PCs occasionally interact. Basically, at the end of the day its legitimate to ask "If you're going to take stealth and lockpicking at high levels, if you aren't at least going to function as a scout somewhat regularly, why are we taking you with us?" All the more since there's usually some tradeoff in terms of investment that means that someone who invests heavily in those is unlikely to be exactly great at any other things to justify their membership in a group that does things regularly. While I realize the kind of games you run are far more tolerant of people just individually going off and doing their own thing that most do now (or, honestly, as far as I can tell, ever), while I can understand thinking some groups are overly fixated on a character function in the group being maximized until the wood cracks where the screws go in, there's still normally some purpose in them going along, and normally that's got to do with what they bring to the group others don't already supply. Otherwise they're just there because of PC glow, and that's not much of a virtue. [/QUOTE]
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