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Your experiences with "Skull & Shackles"
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<blockquote data-quote="Celebrim" data-source="post: 7821707" data-attributes="member: 4937"><p>No, I haven't, and at the current level of play I don't think it would result in any ease of play. D20 only starts to get to be annoying when the fiddliness stacks up at higher levels. The only real advantage I could see to 5e play is that some of the pervasive magic is toned down.</p><p></p><p>As for mini-games, just because Pathfinder's are poorly designed does not mean I wouldn't need minigames. For example, the very basic problem that Pathfinder tries to handwave away the mass combat minigame and run PC combat as if it was a separate event from the actions of the crew, and as if the actions and abilities of the crew were irrelevant to play would not go away if we switched to 5e. Likewise, switching to 5e wouldn't solve the problem of unrealistic stat blocks for sailing vessels, nor would it solve the problem that at every level of play there isn't really good guidance for sailing those vessels. Indeed, in a bit of ironies, the only ship rules I've seen for 5e are so similar to the Pathfinder Skull & Shackles rules, I wouldn't be surprised to discover they have the same author.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7821707, member: 4937"] No, I haven't, and at the current level of play I don't think it would result in any ease of play. D20 only starts to get to be annoying when the fiddliness stacks up at higher levels. The only real advantage I could see to 5e play is that some of the pervasive magic is toned down. As for mini-games, just because Pathfinder's are poorly designed does not mean I wouldn't need minigames. For example, the very basic problem that Pathfinder tries to handwave away the mass combat minigame and run PC combat as if it was a separate event from the actions of the crew, and as if the actions and abilities of the crew were irrelevant to play would not go away if we switched to 5e. Likewise, switching to 5e wouldn't solve the problem of unrealistic stat blocks for sailing vessels, nor would it solve the problem that at every level of play there isn't really good guidance for sailing those vessels. Indeed, in a bit of ironies, the only ship rules I've seen for 5e are so similar to the Pathfinder Skull & Shackles rules, I wouldn't be surprised to discover they have the same author. [/QUOTE]
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