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<blockquote data-quote="schneeland" data-source="post: 9017843" data-attributes="member: 6900337"><p>I also enjoyed the <em>Ars Magica</em> system, but since it was not mentioned, I want to add: <em>Shadowrun </em>(I have mostly played 2e, so maybe newer editions change things). </p><p>You have dedicated spells, and you can cast them at a force level F (basically as in D&D5, where you cast at the minimum or at a higher level), and then you have to face the repercussions of wiedling magical energy, i.e. mechanics-wise you do a resistance roll against F/2, with damage going first to your mental damage track, then to your physical damage track.</p><p>I like this approach for multiple reasons:</p><ol> <li data-xf-list-type="ol">It has a clear metaphor what happens in the fiction (you channel magical energy through your body)</li> <li data-xf-list-type="ol">It supports the fiction of exhausting yourself through spellcasting (as e.g. Raistlin in Dragonlance) and even getting a bleeding nose if you wield magical energy above your limits</li> <li data-xf-list-type="ol">Gameplay-wise it provides a risk-reward mechanic allowing interesting tactical decisions in action scenes.</li> </ol></blockquote><p></p>
[QUOTE="schneeland, post: 9017843, member: 6900337"] I also enjoyed the [I]Ars Magica[/I] system, but since it was not mentioned, I want to add: [I]Shadowrun [/I](I have mostly played 2e, so maybe newer editions change things). You have dedicated spells, and you can cast them at a force level F (basically as in D&D5, where you cast at the minimum or at a higher level), and then you have to face the repercussions of wiedling magical energy, i.e. mechanics-wise you do a resistance roll against F/2, with damage going first to your mental damage track, then to your physical damage track. I like this approach for multiple reasons: [LIST=1] [*]It has a clear metaphor what happens in the fiction (you channel magical energy through your body) [*]It supports the fiction of exhausting yourself through spellcasting (as e.g. Raistlin in Dragonlance) and even getting a bleeding nose if you wield magical energy above your limits [*]Gameplay-wise it provides a risk-reward mechanic allowing interesting tactical decisions in action scenes. [/LIST] [/QUOTE]
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