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<blockquote data-quote="Ath-kethin" data-source="post: 9018118" data-attributes="member: 6798775"><p>System overall, as in how the mechanics of magic operate in the game? DCC RPG, easy. I'm not a fan of magic being a reliable 'technology,' and DCC has a system in which your magic does SOMETHING at least most of the time, but it doesn't always do what you expect. This approach helps quell any "magic can just solve everything" type thinking.</p><p></p><p>That said, I also like freeform systems that allow players to concoct their own effects. Stuff like the classic World of Darkness system (though I admit I'm not familiar with any of the books published past 1998 or so).</p><p></p><p>But I also like magic that is truly specialized, wherein a caster has access to a limited number of thematically linked spells but is REALLY good at using them. Something like the system in <em>Astonishing Swordsmen and Sorcerers of Hyperboria</em>, where each magic specialization, like Cryomancer or Illusionist, is its own subclass, but unlike in 5e they can't both just cast Fireball anyway because it's the easiest way to clear the room of goblins.</p><p></p><p>For a consistently-reliable magic system, that's my choice.</p></blockquote><p></p>
[QUOTE="Ath-kethin, post: 9018118, member: 6798775"] System overall, as in how the mechanics of magic operate in the game? DCC RPG, easy. I'm not a fan of magic being a reliable 'technology,' and DCC has a system in which your magic does SOMETHING at least most of the time, but it doesn't always do what you expect. This approach helps quell any "magic can just solve everything" type thinking. That said, I also like freeform systems that allow players to concoct their own effects. Stuff like the classic World of Darkness system (though I admit I'm not familiar with any of the books published past 1998 or so). But I also like magic that is truly specialized, wherein a caster has access to a limited number of thematically linked spells but is REALLY good at using them. Something like the system in [I]Astonishing Swordsmen and Sorcerers of Hyperboria[/I], where each magic specialization, like Cryomancer or Illusionist, is its own subclass, but unlike in 5e they can't both just cast Fireball anyway because it's the easiest way to clear the room of goblins. For a consistently-reliable magic system, that's my choice. [/QUOTE]
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