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<blockquote data-quote="kigmatzomat" data-source="post: 9018496" data-attributes="member: 9254"><p>Earthdawn is my favorite crunchy system. They took all the OD&D tropes and warped the universe to make it coherent, then leaned into the crazy setting. Casters have to choose spells in advance, the spells can get more powerful by spending more time and/or taking damage, plus they had attuned and leveled magic items. A key thing in Earthdawn is heroes never being touched by an enemy but still near death's door from spending strain.</p><p></p><p>Shadowrun is a close second. It's not as complex as Earthdawn but aside from mages bleeding out the ears from drain, you have them using the equivalent of mage hand to drop grenades in their enemies laps.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 9018496, member: 9254"] Earthdawn is my favorite crunchy system. They took all the OD&D tropes and warped the universe to make it coherent, then leaned into the crazy setting. Casters have to choose spells in advance, the spells can get more powerful by spending more time and/or taking damage, plus they had attuned and leveled magic items. A key thing in Earthdawn is heroes never being touched by an enemy but still near death's door from spending strain. Shadowrun is a close second. It's not as complex as Earthdawn but aside from mages bleeding out the ears from drain, you have them using the equivalent of mage hand to drop grenades in their enemies laps. [/QUOTE]
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