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<blockquote data-quote="Lanefan" data-source="post: 8950248" data-attributes="member: 29398"><p>That is bloody brilliant! Love it! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>As for the poll itself, I voted for three of the options:</p><p></p><p><strong>Players come up with [stuff] through their character's backstory.</strong> This one's tricky for me, in that I don't want long character backstories to come in with the character but would rather those stories emerge during play. Thus, if a player with a character whose past career was "Soldier" comes up with the army and unit(s) and CO's name(s) etc. that character served in/under while chatting in-character around the campfire I'm fine with that, but I don't want this stuff done before the character even enters play. Once we determine where a character is from, that character's player fleshing out that village/home/whatever is fine. And so forth, with me-as-DM always retaining a soft right of veto should something happen to conflict with as-yet-unknown setting canon (e.g. if I'm intending to run Village of Hommlet and it turns out one of the PCs grew up there, I'll strongly encourage the player to leave off thinking too much about anything to do with the village for now as all will be revealed later...and when I run the adventure that PC will probably be the star of the show due to all the local knowledge it has. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> )</p><p></p><p><strong>Players give the DM ideas for future [stuff]. </strong> In my own thinking I phrase this in the reverse: the DM should be alert for player ideas and ready to quietly make notes then, and then incorporate those ideas at some point down the road after the players have forgotten suggesting them. In other words, it's not intentional that the players give the DM ideas... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p><strong>Players do something that's not on the list. </strong> To me this includes where the players, as their characters, invent or research new elements to add to the game world, e.g. designing new spells, inventing and commissioning/building new magic items, etc. Doesn't happen nearly often enough IME; and in part this could be my fault as DM for not giving them enough (or not encouraging them to take) in-character downtime, as only during downtime can such things be reasonably expected to occur.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8950248, member: 29398"] That is bloody brilliant! Love it! :) As for the poll itself, I voted for three of the options: [B]Players come up with [stuff] through their character's backstory.[/B] This one's tricky for me, in that I don't want long character backstories to come in with the character but would rather those stories emerge during play. Thus, if a player with a character whose past career was "Soldier" comes up with the army and unit(s) and CO's name(s) etc. that character served in/under while chatting in-character around the campfire I'm fine with that, but I don't want this stuff done before the character even enters play. Once we determine where a character is from, that character's player fleshing out that village/home/whatever is fine. And so forth, with me-as-DM always retaining a soft right of veto should something happen to conflict with as-yet-unknown setting canon (e.g. if I'm intending to run Village of Hommlet and it turns out one of the PCs grew up there, I'll strongly encourage the player to leave off thinking too much about anything to do with the village for now as all will be revealed later...and when I run the adventure that PC will probably be the star of the show due to all the local knowledge it has. :) ) [B]Players give the DM ideas for future [stuff]. [/B] In my own thinking I phrase this in the reverse: the DM should be alert for player ideas and ready to quietly make notes then, and then incorporate those ideas at some point down the road after the players have forgotten suggesting them. In other words, it's not intentional that the players give the DM ideas... :) [B]Players do something that's not on the list. [/B] To me this includes where the players, as their characters, invent or research new elements to add to the game world, e.g. designing new spells, inventing and commissioning/building new magic items, etc. Doesn't happen nearly often enough IME; and in part this could be my fault as DM for not giving them enough (or not encouraging them to take) in-character downtime, as only during downtime can such things be reasonably expected to occur. [/QUOTE]
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