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Your favorite ways for players to participate in world building?
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<blockquote data-quote="CreamCloud0" data-source="post: 8950430" data-attributes="member: 7034710"><p>Oh I have no issues with the draw maps leave blanks conceptually but (and i say this as someone who doesn’t DM (or even get to play)) I value a setting that is constructed coherently and with deliberation and intent, and there being blank spots that will be filled with anything someone wants to be there because it’s free space to create in runs counterproductively to that in my mind.</p><p></p><p>Having a single architect to turn all the world building ideas into a single product is preferable IMO as they know what all the cards on the table are and how they relate to one another, a player while having no ill intent when they ask ‘hey can i put a thieves guild here’ does not know what adding that would mean for anything else in that city.</p><p></p><p>EDIT: i'd much rather the situation of 'hey DM, is there a thieves guild available in the world for my backstory?' 'not currently but i can find an appropriate place to fit one in somewhere for you,' rather than 'hey DM, i took the liberty of inserting a thieves guild into this city for my backstory' 'what? <em>that</em> city? one of the most notoriously strict law enforcing places in the continent?' 'uh, i didn't know that but sure, just figure it out for me somehow'</p><p>obviously exaggerated but you get the point</p></blockquote><p></p>
[QUOTE="CreamCloud0, post: 8950430, member: 7034710"] Oh I have no issues with the draw maps leave blanks conceptually but (and i say this as someone who doesn’t DM (or even get to play)) I value a setting that is constructed coherently and with deliberation and intent, and there being blank spots that will be filled with anything someone wants to be there because it’s free space to create in runs counterproductively to that in my mind. Having a single architect to turn all the world building ideas into a single product is preferable IMO as they know what all the cards on the table are and how they relate to one another, a player while having no ill intent when they ask ‘hey can i put a thieves guild here’ does not know what adding that would mean for anything else in that city. EDIT: i'd much rather the situation of 'hey DM, is there a thieves guild available in the world for my backstory?' 'not currently but i can find an appropriate place to fit one in somewhere for you,' rather than 'hey DM, i took the liberty of inserting a thieves guild into this city for my backstory' 'what? [I]that[/I] city? one of the most notoriously strict law enforcing places in the continent?' 'uh, i didn't know that but sure, just figure it out for me somehow' obviously exaggerated but you get the point [/QUOTE]
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